Showing posts with label Tacoma Community College. Show all posts
Showing posts with label Tacoma Community College. Show all posts

Tuesday, November 26, 2013

eLearning 101: An Open Class for New Online Learners

Humboldt State University
Humboldt State University (Wikipedia)
Our new class is slowly taking shape. The course will be based on our old DE 101 (Distance Ed 101) which in turn was based on HIM 100 (a Health Information Management class where we introduced students to networked learning). It is also based on my experiences with CCK08 (the Connectivism and Connective Knowledge course facilitated by George Siemens and Stephen Downes) and DS 106 (Jim Groom's project-based digital storytelling class), both of which I think represent the best of the MOOC idea. I was calling our course a MOOC but I am absolutely disgusted with some of the online classes that are going under that name right now - I would not want to give my faculty the idea that we were following a model that didn't build in student support, or value engagement and interaction, and valued venture capital over learning. I believe that we can create an open course that uses the best of these classes, uses actual research into the needs of our students, and then help students learn to be independent, life-long learners, with a dynamic learning community that they can take with them through college and into their professional lives.

The structure of our course owes a lot to the excellent work of Humboldt State Universities instructional designers, like Riley Quarles who has developed the structure of the blogs for our Child Development program. Dan Fiore, another instructional designer I am working with, is putting together Wordpress and an open badge system.

The students for this course are new to online learning, but of the 1600 students who responded to our survey, 95% use Facebook. At the typical university that hosts MOOCs, there is a higher level of motivation and skill sets (Stanford for instance). What we know about this population is that we need to have modules on things like time management, online communication skills, motivation, study skills, and how to create a personal learning network. One of the key purposes of the course is to help the students figure out how to form online learning communities for academic and professional support. We do have a module called "LMS" (learning management system) and that is specific to our campus' installation of Moodle - other campuses could insert their LMS of choice there.

The MOOCs that I have participated in were made up mostly of grad students and education professionals. My work has mostly been in community colleges and state colleges, so the tools and skills we are teaching are different.

Where we are now:

1. We are using Wordpress. There will be a main course blog that will link all the topics of the course (which may be on pages or separate blogs). The facilitators will have blogs as will the students. The students will choose or create an assignment on the topic and post to their blog. This feed will be aggregated on the topic blogs.

2. We are using open badges. I know that motivation is an issue in online classes in our university system, and all the research I have read says that badges are one of the ways to address that issue. Plus, I want the students to have a

3. We are gathering data. We have sent out a survey to our students to see how they are accessing the web, where they are accessing it, and what tools they are already using. The course is based on previous courses and orientations I have created but each is different according to the needs of the student population. For instance, at Tacoma Community College, we had more students involved in virtual worlds like Ever Quest and Second Life. Humboldt State only had 6% of the respondents in online games.

4. Updating course materials. The course materials are from previous courses and orientations. All of the modules will be openly licensed with a CC-NC-SA license.

5. Getting out to the learning communities and asking people to help get out and push. I went to the Open Ed 13 conference to learn more about open badges and to meet more people who are teaching in MOOCs. I will be presenting on this at the DET/CHE conference in San Jose next week.

The illustration below is s rough sketch that is evolving - this is not meant to be a traditional hierarchical course but student driven: the student chooses which modules are important, the student chooses the assignments from the module (or creates one) and gets together online with students to complete the work.


I would love to talk to anyone who is working on a similar project. Feel free to email me or leave a comment. I will also post updates and my presentation here as things take shape. 
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Monday, July 01, 2013

Learning Analytics Summer Institute

English: Picture of Marist College Student Center.
Marist College Student Center.
(Photo credit: 
Wikipedia)
Although this is really short notice on my part, I like to post professional development opportunities on this blog to help support our faculty and instructional designers. I have been interested in learning analytics since I was up in Washington State at Tacoma Community College where we started working with the Angel learning management system. At the time, it seemed to have a lot of analytics capabilities built in. I continued that work at College of the Redwoods where we partnered with Josh Baron at Marist College and participated in a Next Generation Learning Challenges learning analytics grant. Here is the latest from Stanford this summer:

George Siemens posted this to his blog:

"...Next week, we (SoLAR, IEDMS and others) are organizing a Learning Analytics Summer Institute (LASI). A call for attendance was held earlier this year and the event was/is (massively) oversubscribed. We were only able to accept 100 attendees due to space and cost constraints. Since then, we have heard from numerous disappointed individuals. In response, LASI is organizing a series of local events and live-streamed keynotes.

We have an outstanding program:
Monday, July 1, 2013
Tuesday, July 2, 2013
Wednesday, July 3, 2013
Thursday, July 4, 2013
Friday, July 5, 2013
How to join us:
1. Information on joining the live stream: http://lasionline.ning.com/blog/tuning-into-stanford-webcasts.
2. Join the LASI Ning
3. Join any of our local LASI events from around the world
4. Join the distributed conversation on Twitter/your blog/wherever: #LASI13
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Saturday, October 27, 2012

MOOCs and Connectivist Instructional Design

george seimens
George Siemens (Photo credit: heloukee)
I am very interested in the instructional design of MOOCs. While I was working at Tacoma Community College, I co-taught a course called "Health Information Management 101." The purpose of the course was to introduce health information management students to all of the technology that they would encounter in the course of getting a certificate or degree in health information management, as well as collaborative technologies that would help them successfully work online (this is where modern HIM is going). The idea was that we would use all of the tools to teach the class that were also part of the curriculum. We taught the course using a "multimodal delivery" method: it was a hybrid online but students could choose at anytime to take the course online or show up for the lab. The whole point of the curriculum was to help students get the idea that they did not have to learn how to use any software program, but that they could gain transportable skills that would enable them to use any technology to meet the needs of any situation. When students are taking HIM classes, they can't be taught the technology of the work place because that technology in HIM changes too quickly. One year, hospitals and insurance companies are using one program, the next they are upgraded to a new system or have moved on to something else. They are as bad as schools and their learning management systems. What we had to teach was the core skills that allowed anyone to adapt to any technology they might find themselves in. We got the students up to speed on texting, messaging, sharing and collaborating using wikis, blogs, Google docs, and even toyed with Second Life. The idea was that if we could create a community online of HIM students, then they could help one another manage the pace of technological change in their field. We wound up succeeding far beyond our expectations. Within a couple of semesters, the network we facilitated, had first semester students, second semester, and students who were working in the profession all talking to one another in twitter. We even had students who were in other fields also talking to our HIM students. Our "classroom" was streamed live from a lab where we assisted students with the different projects. We wanted a space where local students could drop in physically if they wanted to or participate remotely. What we noticed was that students started helping one another as much as we were helping students. One of the reasons for this was that each assignment was basically a detailed guide on how to use a particular tool, and each assignment asked the students to share their work with one another. They wouldn't just sign up for Twitter; they would add the entire class to their account. They wouldn't just sign up for a social bookmarking site; they would share their bookmarks with the class. Creating the community was built into the lessons. This class was not  MOOC but it gave us the experience of letting the community, even the community outside of the classroom, drive the learning.

Around the same time, we ran into George Siemen's essay, "Connectivism: a learning theory for the digital age"as well as the work by Stephen Downes on the same topic. We were then so far beyond the ADDIE model of instructional design. There was no model of typical instructional design that could account for what was happening here. Stephen Downes wrote in the Huffington Post "At its heart, connectivism is the thesis that knowledge is distributed across a network of connections, and therefore that learning consists of the ability to construct and traverse those networks. Knowledge, therefore, is not acquired, as though it were a thing. It is not transmitted, as though it were some type of communication." We were really excited by many of the ideas around connectivism because it is the only learning theory that does not have the justification of the old model of education at its heart (i.e. hierarchical, top down, sage on the stage, medieval lecture halls, exclusivity, etc.). Connectivism accounted for how our students were working, interacting, and collaborating. We could piece together bits of social constructivism and other theories to account for some of it, but none of the other models we looked at were as complete. This isn't to say that we agreed with everything about connectivism. Instructional designers are a very practical bunch. We tend to evaluate a theory based on its usefulness, not its pedigree. And a theory is just that - a theory. Theories do not spring forth whole like Athena from Zeus's forehead - they are postulated, tested, experimented with, and revised. Connectivism isn't wrong just because it does not validate every theory that went before it. The questions that instructional designers ask are like Wittgenstien's answer to the afterlife: "The real question of life after death isn't whether or not it exists, but even if it does, what problem this really solves?" A theory, for instructional design, should be a tool that answers questions that are actually being asked. It should lead to real solutions to instructional problems.

I participated in George Siemen's and Stephen Downe's MOOC, "Connectivism and Connective Knowledge 2008" (CCK08).  And unlike other education classes I had taken at the graduate level, this one was taught using the method it was teaching. Each week, there were blogging assignments, discussions in Twitter, Facebook, the discussion forum in Moodle, and even in Second Life. There were weekly guest lecturers as well as presentations by the course facilitators. The real heart of the course was the groups of students who would meet virtually, using the collaborative tools of their own choosing, who would discuss the presentations and readings. These groups were self-organized, leaderless, and informal. Yet, there always seemed to be someone in the group who would carry the discussion back into the course to have questions answered by the facilitators. And the facilitators would sometimes participate in the discussions. This experience was highly interactive. There was interaction with the facilitators, the content and between the students. Interestingly enough, the research shows that interaction is one of the primary measures of success and retention in online classes: the higher the degree and opportunity for interaction, the more successful a course will be. This course completely changed how I think of course design. Giving students the opportunity to apply what they are learning to their learning experience, workplace, and previous knowledge is a powerful experience. This should be at the center of our learning design and course outcomes.

Another experience that I think ties the two course models together was my experience in Jim Groom's DS 106 - a digital storytelling MOOC from Mary Washington University. In this course, there are detailed instructions on how to do each assignment, and more importantly, how to create your own assignments. There is also a degree of networking and collaboration that I don't think has ever been attempted before. Students don't just participate in the network - they literally become the network. Each student is asked to create their own domain on the web. Each one becomes acutely aware of their status as a node in the web. This is the way it should be. Students of digital storytelling should know their media as well as any painter who creates their own materials. Again, the network created in DS106 goes far beyond the idea of a classroom. The twitter hashtag #DS106 basically has a life of its own with past and present students, artists, media professionals, and followers from around the world all participating, collaborating and sharing art, video, and projects.

So given these experiences, what should connectivist instructional design look like? Based on the principles of connectivism, learning should:
  • Provide for a diversity of opinions
  • Allow students to create connections between specialized nodes and learning sources
  • Foster their capacity to learn (teach metacognitive learning skills)
  • Increase their ability see connections between fields, concepts, and ideas
  • Teach students to build networks that will allow students to keep current in their field
  • Allow students to choose what to learn and how
Aditionally, in a presentation that George Siemens gave on instructional design for the MOOC "Connectivism and Connective Knowlege 2008" he said that learning should be designed for adaptability, for "patterning, wayfinding, and sensemaking" and focus on "content, context, and connections." He says that it is difficult to take all of this and try to build some mechanistic formula for creating learning experiences. I agree with that - but this is also a teaching philosophy. The best way to help students get this is to model it in our teaching. This is exactly what MOOCs can do that traditional classes can't. In this blog, I will be collecting assignments and activities that model these principles, that have the connectivist principles built into them.

If you have some that you would like to share, as a student or as a teacher, feel free to add to the comments below. 

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Thursday, November 03, 2011

Job Announcement: Open Education Director

OpenImage by wiccked via FlickrTacoma Community College, an innovative college in an innovative state, is advertising for an "Open Education Program Program Director." I can tell you by direct experience that this is a good college to work for. I think the fact that there is an American community college advertising for such a position is incredibly significant. I am hoping as progress is made in open textbooks and the open education resources, that more colleges will need staff positions dedicated to supporting instructors and students. Washington state has already released 42 courses in its open course library project.

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Sunday, October 23, 2011

Connectivism and Agile Software Development

networkImage by sjcockell via FlickrAs a director of distance education, I often have multiple projects going on: some with the in-house team or with others at a distance in grant projects. I have been researching how projects get done for a while now. I read about "agile" software development. I in no way would like to imply that our team is at that level of efficiency - but we are also in a place where my tiny dept. needs to look at our mission and values and the "Agile Manifesto" or at least items from it will make it in there. The Agile Manifesto was written in 2001 but typical education work environments focus on the work week, the semester, and very broad time lines. Education institutions often work in terms of specializations. Outside of pure academic research, IT departments are driven by job descriptions, not inspiration, passion, or vision. What I am finding is that just as we need a new theory of learning for the networked era, the digital age (i.e. Connectivism), we need a new theory of project management for the digital age. The idea that we are going to make significant progress on projects with folks who only meet once a week or month, have little stake in the outcome (besides a paycheck) is just wrong. I don't think that model ever worked. Maybe not all of the principles are applicable to an education environment. It goes like this:

Principles behind the Agile Manifesto

We follow these principles:
  1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.
    This first principle implies not just delivery, but communication with the customer. "Early and continuous" in my mind speaks to customer expectations and continuously checking in to understand the possible changing needs.
  2. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage.
    This principle is important because one problem with project management is that half way through a project, a team can find out that the deliverable will not meet the customer's needs. One has to be committed to those needs and not just focused on finishing a deliverable. 
  3. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.Again, in an education environment, this is about expectations and communication. Faculty we have worked with expect us to take their requests for learning objects and take them to the next level, even after we have moved a "final" version forward. 
  4. Business people and developers must work together daily throughout the project.
    When I worked at Tacoma Community College as an instructional designer, our Fearless Leader, Andy Duckworth, hooked up the whole elearning dept. with instant messaging. At first, it was just for us in the dept. but as faculty found out that we could be instantly available, some of them joined in too. There were fears of "over-connectedness" but that never happened. What did happen was that small problems could be quickly solved in a timely fashion before they developed into big problems. Small problems become big problems when they are not solved in a timely way, 
  5. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
    How do you know you have motivated people working on education projects? The right people for my teams are those that not only have proficiency in their skill area (like graphic design or coding) but have a driving curiosity about how we learn, education, and communication. 
  6. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
    This flies in the face with how we often have to work. This is especially true, I find, with workers who are not used to communicating efficiently and effectively online. I value face-to-face conversations - I know why they work, but this was more true in 2001 than it is today because of the advances in networks and the software used to negotiate them (e.g. Elluminate Live).
  7. Working software is the primary measure of progress.
    This is often completely alien to the education workplace - deliverables and outcomes often take a back seat to process or politics. 
  8. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
  9. Continuous attention to technical excellence and good design enhances agility.
  10. Simplicity--the art of maximizing the amount of work not done--is essential.
    Wabi-Sabi for Artists, Designers, Poets and Philosophers should be required reading for any design team. 
  11. The best architectures, requirements, and designs emerge from self-organizing teams.This is something that I learned from George Siemens and Stephen Downes. I was in one of their MOOCs (massively open online classes) where the students were encouraged to self-organize into groups using the tools they were most interested in or comfortable with for communicating and working together. We learned as much or more from those teams than from any "sage on the stage" and that is how the class was designed. 
  12. At regular intervals, the team reflects on how to become more effective, then tunes and adjustsits behavior accordingly.
    I would like to see more of this in instructional design. Those paradigms can be a starting point for some designers, but we need to knock instructional designers out of their comfortable paradigms (e.g. ADDIE) and listen to the needs of the students, faculty, and the production team.  
A good summary of this process could come out of "Emergent Design" which Wikipedia says "emerges in the creative design process, rather than being a blueprint that exists eternally in the ether like the Platonic source Forms and also that the artifact that is designed has emergent properties that are more than the sum of its parts."

This just in: The Electric Educator posted an interesting take on this in September:
http://electriceducator.blogspot.com/2011/09/agile-development-meet-online-learning.html
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Thursday, September 15, 2011

Creating OER: The WHO and the HOW

Join us as we continue the OER webinar series where experts are demystifying the world of open educational resources (OER). This month's session will feature OER development models and creation tools. Next month a panel of OER experts will discuss the sustainability of OER projects and the issues surrounding funding. Sign up for these sessions today!

If you missed one of the previous sessions, you can easily get up to speed by checking out the archives:

OER Session 1 – Defining OER: The WHAT and the WHY
OER Session 2 – Finding and Using OER: The WHERE and the WHEN

OER Session 3—Creating OER: The WHO and the HOW
Who is developing OERs? Who should be? How are they doing it? How can standards allow OER content interoperability? How can standards assure quality? How can I get started? How can I find the tools for creating OER content?

These questions, and more, will be answered by Rob Abel from IMS Global and others. In addition we will discuss different models for developing OER materials and demonstrate various authoring tools for creating OER content. Models for OER development will include work by the math department at the College of the Redwoods. You will also see how Jacqui Cain from Tacoma Community College, as part of a Bill and Melinda Gates foundation grant, re-purposed Sherlock Holmes stories to create a full online course in Remedial English.

Wednesday, September 21 3:00pm ET Register (Free)

OER Session 4—Funding OER: Sustainability
How do OER projects and programs get started? How are they maintained? Where are funding resources? Can OER projects work without external funding?
These questions and more will be answered by our panel consisting of Cable Green (Director of Global Learning, Creative Commons), Paul Stacey (Director Communication, Stakeholder & Academic Relations; BC campus), and James Glapa-Grossklag (Dean, Educational Technology, Learning Resources, and Distance Learning College of the Canyons). Each will take their unique stance on issues of sustainability and open standards, various funding approaches, and success stories involving everything from individual efforts to consortia based programs.

Monday, October 31 3:00pm ET Register (Free)

The OER series is sponsored by College Open Textbooks, Connexions, IMS Global, MERLOT and SoftChalk. Follow the conversation on Twitter by using the hashtag #OERseries.
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