Showing posts with label Instructional Design. Show all posts
Showing posts with label Instructional Design. Show all posts

Wednesday, April 23, 2014

Connectivism - The First 2000 Years

English: picture of 18th century english Tatle...
I would like to highly recommend a book I am currently reading to educators interested in Connectivism. It is called Writing on the Wall: Social Media - The First 2000 Thousand Years by Tom Standage, the digital editor at the Economist. The point of the book is that social media is not a new phenomena but it is something that we have been engaging in for millennia and that it is part of being human. The book is interesting, well-researched and brings pieces of history that have been floating freely in your head together in some unusual and useful ways. He ties how we used to communicate with everything from cuneiform tablets, pottery shards and graffiti together with Twitter, email and Facebook. Some of those themes are discussed were discussed here in postings about the Silk Road as a network, The Republic of Letters, and other postings. I have also written here about Connectivism being "nothing new" and, for me, that is a great compliment to a theory - it means that we can use the theory not only to account for where we are now and where we are going, but also use it to analyze where we have been.

How this vision informs instructional design is that we recognize the social dimension of learning and how learning experiences happen in networks. Instructional design and teaching is the facilitation of these networks. The one-way delivery of information is a one sided "conversation" that has some use. I can gather information through reading a book or hearing a lecture, but I learn when I discuss it, through writing, talking, meeting others (in whatever medium) and make connections.
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Wednesday, December 04, 2013

DET/CHE: Cognition, Learning Theory, Backward Design: The importance of instructional design.

Hierarchy of Instructional Design
Hierarchy of Instructional Design (Photo credit: jrhode)
Jim Monaghan, AVP Academic Technologies/Associate Professor, Educational Technology, CSUSB

Instructional designers take on many roles at campuses. The perspectives of the designers combined with the organizational structure of the campus can greatly impact the results of the instructional design process. This presentation examines the importance of instructional design to the construction of high quality learning environments. Topics to be covered include fundamental principles in cognitive science, learning theories and backward design. Implications for the design of courses which range from technology-enhanced to technology-centric (e.g. fully online courses and MOOC’s) will be presented. Applications of instructional design in strategic planning for learning environments as well as practical considerations for implementation of strategies will be discussed. Advantages and disadvantages of a variety of organizational reporting structures will be explored. Specific ideas participants will take away from the session

• Importance of instructional designers to the development of high quality courses that use educational
technology
• Importance of organizational structure in facilitating instructional design for learning
• Overview of cognitive science that applies to the instructional design process

MOOCs, the model from Thrun,

Its about design, not technology

Design Considerations
Why would online video work?
What do we lose when we record a lecture?
How do we allow for substantive interactions?

He refers to the WASC handbook for interactions online.

What can tech allow us to do that we couldn't do otherwise?

Backward Design
Start with the end in mind - quote from Stephen Covey
Could also be from McTighe

Key elements of ID

What do you want your students to know'
How will you know that students have met the objectives
Interaction
Other considerations

A review of learning theories.
Behaviorism, Constructivism, Constructionism

He claims that drill and practice has its place. [I disagree with
this, I think you can learn the same with contextual learning.]

Social constructivism, situated cognition

Refers to a 1999 paper that applies cognitive science to designing
learning spaces. "Designing Learning: Cognitive science principles for
the innovative organization" Penuel & Roschelle.

What is the role of instructional designers?

CSUSB Online Learning Modules Template

1. Reading
2. Short lecture
3. Discussion
4. Student research
5. Assessment

Where are instructional designers housed in your organization?
Why does it matter?

Access to infrastructure
Access to decision makers
Responsiveness
Agility
Strategic or operational focus
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Tuesday, December 03, 2013

DET/CHE: The Art & Science of Education

Town plan of Imola
Town plan of Imola (Wikipedia)

I am at the Directors of Education Technology and California Higher Education conference in San Jose this week (DET/CHE). This is my first time here and I am presenting on MOOCs, eLearning, and Instructional Design. I am excited about the location. We are in downtown San Jose which has the Tech Museum right across from the San Jose Museum of Art. Interestingly enough, the Tech Museum is looking more like an art museum (Fritjof Capra spoke there recently on Leonardo Da Vinci) and the art museum is running an exhibit called "The Genius of Everyday Things." And this is how it should be. There is a long history of art and science working and playing together. It is only in the last few centuries when specializations and their theoretical baggage seem to have separated the two in academia. I like the Merriam-Webster definition of Art: "something that is created with imagination and skill and that is beautiful or that expresses important ideas or feelings." That should at least also be the definition of instructional design if not education itself. I have a number of postings to this blog on art because art talks about how we see and experience the world and is about expressing our connection to it. Education is an opportunity to erase those artificial boundaries and to acknowledge that we experience the world with all of our senses and not just the ones for writing papers. Like Art (with a capital "a") education is also an opportunity think about how we see and experience the world and navigating our connections to the people and ideas around us. It is not an accident that George Siemens sees the role of the teacher to be a curator and "sense-maker" rather than a subject matter expert or funnel. (See p.15 of Siemens' "Learning and Knowing in Networks.")

The Tech Museum of Innovation in downtown San ...
The Tech Museum of Innovation in downtown San Jose; the white line in the sky is an airliner on approach to San Jose International Airport during the exposure time (Photo credit: Wikipedia)
The Tech Museum is running a program on the movie Star Wars which really has nothing to do with actual technology. It has everything to do with how artists imagine technology. And if Star Wars was not a great story, no one would care. You would never see a tech museum do a presentation on "Plan 9 from Outer Space." It was the art of Star Wars that fired the imagination.

Lets tear down those walls. If you are here at this conference, I think it would be worthwhile to take the time to visit the art museum. I would love to see the three organizations (DET/CHE, Tech Museum, and the Art Museum) coordinate a presentation someday!
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Friday, July 12, 2013

Mobytes Instructional Design App

English: This is Juniper Hall at Humboldt Stat...
Juniper Hall at Humboldt State University.
(Photo credit: Wikipedia)
One of our technologically ever-vigilant instructional designers here at Humboldt State (Kim Vincent-Layton) shared an interesting Android app with us the other day - Mobytes Instructional Design App. The app is a handy collection of articles and templates on instructional design. What is a "mobyte"? A mobyte is a "just-in-time chunk of learning designed for just-enough knowledge to learn or apply while performing a task. It can be used for learning from scratch, refreshing and updating knowledge while on the move." I like this app because it covers, at a basic level, the current understanding and definition of instructional design that any student of education would find in a instructional design class. I would like to share this app with administrators and teachers to help promote a deeper understanding of instructional design and its possibilities. The author, Madhuri Dubey, has distilled five topics into the app:
  • Instructional Design (ID) basics 
  • Evolution and application 
  • Learning theory and styles 
  • Instructional theory 
  • Getting started with ID 
This reference would be useful for instructional design teams to all get on the same page as well as for instructors who would find it useful for a better understanding how teaching and learning work. It covers Gagne, ADDIE, Clark, Merrill, Bloom's and the usual suspects.

If you are not an Android phone person, much of the information here is available on Madhuri Dubey's blog.
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Friday, February 08, 2013

MOOCs and Other Four-Legged Chickens

I have just moved to Humboldt State University. The college is fairly rural but we get a lot of folks from urban areas. I over heard a very interesting conversation between some students in the cafeteria.  One of them was freaking out because there was a rat in the garden outside that they could see outside through the window.
She yelled "what is that hopping around?"
One of her friends said "that has to be a bird."
She said "but it has four legs and a tail."
"But chickens have four legs," said the other, "at least, that's what you get in the bucket." They went back and forth. The wood rat hopped away and her three friends went on debating the nature of birds and mammals.
You might wonder how someone could make such a mistake. But imagine if the only time you have ever really thought about chicken was when it was in a soup,  a sandwich or already in a bucket. If you order fried chicken, you can get a whole assortment of parts but it would be difficult to piece back together a whole bird.

MOOCs are going through what I am thinking of here as a "four-legged chicken" stage. There are a lot of educational experiences and platforms that are being described as MOOCs: there is the original "Connectivist" or networked based MOOCs, task-based MOOCs, and content-based MOOCs. Some even describe collections of videos as MOOCs. There are many variations. Because the MOOC acronym has the word "class" in it, many educators are expecting to see their own definition of a class which is often a face-to-face class or a "traditional" online class where they have the most control. When the description of the MOOC does not meet the definition of a class, the conclusion is that it will fail as an educational experience. Many of the arguments I have read against MOOCs will latch on to one aspect of the course or only look at one kind of MOOC and then condemn the whole idea. Many of the arguments are re-hashes of arguments against online learning that were already fought and won 15 years ago (i.e. "No Significant Difference," student identity issues, etc.). Online learning was the four-legged chicken of the 90s.

My take on MOOCs is that there needs to be more focus on how they work - this is the instructional design component. On one hand, we are early in the research, but MOOCs have been around since 2008. Most educators are just now hearing about them because, as Stephen Downes has also pointed out, they were only recently picked up by the big name universities which then attracts the attention of the Chronicle of Higher Ed, the Horizon Report, etc.

Recently an instructor created a MOOC that, for a number of reasons, failed. Of course that happened - this is a new teaching and learning environment. We are still learning how all the pieces fit together. Face-to-face and online classes have also failed. There are face-to-face colleges with worse retention and student success rates than some online colleges. This is not the "I told you so moment" that some think it is. I feel very strongly that we can't dismiss MOOCs because, in my experience, some of them work very well (George Siemens, Stephen Downes, and Jim Groom). The current state of the research is thin, we need more data, we need to work out the best practices. And in the end, you cannot assemble a chicken from a bucket of KFC.

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Wednesday, January 16, 2013

MOOCs: Why Do We Need Instructional Design?

Hierarchy of Instructional Design
Note: The following is an extended abstract for a paper. I was in the process of sending this out to journals when I realized that this needs to be an open document. I have always found the publishing process in education to be somewhat ironic: scholars publish papers on open education in journals that colleges can no longer afford to buy. What is wrong with this picture? If you are interested in MOOCs and Instructional Design, please email me or leave a comment if you would like to collaborate. I will be submitting it to open journals or we may turn it in to an openly licensed book or modular OER.  This feels like it belongs on a wiki. Maybe we should create a MOOC to develop these ideas?

Just as we need a new learning theory to account for new modalities in learning, we also need a new framework for instructional design, a rubric for MOOC development. New modalities of learning, content delivery, and engagement in online, hybrid courses and Massive Open Online Courses (MOOCs) have required new learning theory: Connectivism. Given this new theory, this paper suggests that a new instructional design model is needed as well. According to my reading of Connnectivism, instructional design for MOOCs should:
● Provide for a diversity of opinions
● Allow students to create connections between specialized nodes and learning sources
● Foster their capacity to learn (teach metacognitive learning skills)
● Increase their ability see connections between fields, concepts, and ideas
● Teach students to build networks that will allow students to keep current in their field
● Allow students to choose what to learn and how
Additionally, in a presentation that George Siemens gave on instructional design for the MOOC "Connectivism and Connective Knowledge 2008" he said that learning should be designed for adaptability, for "patterning, wayfinding, and sensemaking" and focus on "content, context, and connections." Siemens says that it is difficult to take all of this and try to build some mechanistic formula for creating learning experiences. This paper will introduce a new rubric of connectivist learning theory as applied to instructional design in order to examine and explain how successful learning takes place in MOOCs.

There are many definitions for “instructional design.” Some definitions are particularly narrow and limit the role as relating learning to technology. For the purposes of this paper, I will use Sheninger’s (2010) which is fairly broad: 
“Instructional Design (ID) is part creative arts and part science which utilizes theoretical as well as practical research in the areas of cognition, educational psychology, information technology, graphic and Web design, and problem solving. ID aims to create the best instructional environment and learning materials to bring a learner from the state of not knowing, not feeling or not being able to accomplish certain tasks to the state of knowing, feeling and being able to accomplish those tasks in a given subject area through carefully organized interactions with information, activities and assessments.” 
MOOCs are a relatively new modality of online learning and the basic research is still in its infancy, but this paper will develop its thesis and argument from research into Connectivist pedagogy, an analysis of the author’s experiences in MOOCs, and interviews with instructors and participants.

The kinds of problems that we can solve with instructional design include student success and retention. Just as some students need help in understanding how online education works (motivation, time management, study skills, etc.), students will also need help in understanding how to successfully take a MOOC. The skills students need to be successful can be built into curriculum. Many of the more successful MOOCs are based in colleges where the students are already successful learners, but this doesn't mean that MOOCs are only appropriate for those colleges.

Another problem is teacher preparation. Just as teachers need to learn how to be successful online teachers, the facilitation skills needed in a MOOC are different. It is a very different, certainly non-hierarchical model. There are ways to structure assignments and activities in a MOOC that will model the skills needed to be successful in a MOOC.

I would like to include a review of the literature of connectivism that compares Connectivism with previous models shows that as the teaching and learning modalities change, so do the theories. Theories such as Constructivism do not fully account for full online courses, hybrid online courses, personal learning networks, or MOOCs. Applying Connectivism to instructional design requires a redefinition of instructional design along the same lines as the changing role of the teacher (Siemens, 2010). The principles of instructional design, which includes a systematic approach to designing course content and learning events, will inform the creation of MOOC development rubric that will be included with this paper.

This project will include definitions of the skills, student success, and include a guide to the connectivist pedagogy for successful online learning and successful participation in a MOOC.

Consider this posting as a preamble. I am especially interested in hearing back from teachers with experience in online education and MOOCs, instructional designers, and other practitioners. 
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Thursday, November 29, 2012

Inclusive Learning Design Handbook

OPEN! Noon-6pm today!
I am reviewing the "Floe" website today. I am particularly interested in their "Inclusive Learning Handbook." What is Floe? According to their website:
"Learners learn best when the experience is personalized to individual needs. OER is an ideal learning environment to meet the diverse needs of learners, including learners with disabilities. The Floe (Flexible Learning for Open Education) Project supports the OER community in providing a sustainable, integrated approach to accessible learning, addressing the needs of learners who currently face barriers."
I like this approach because it includes a lot of principles of Universal Design but also addresses other access issues - including cost. Their handbook creates a very innovative context for the creation of OER. It includes not just the content itself but tagging that content with metadata, a profile for learners that the students create for themselves, and the use of open formats. Here are the suggestions for the "Technique" section of the handbook:
  • Label resources to indicate what learning needs the resource addresses 
  • Allow the creation of variations and enhancements 
  • Support learning profiles 
  • Support flexible styling 
  • Support keyboard control of functions and navigation 
  • Provide audio or text descriptions of non-text information presented in videos, graphics or images 
  • Provide text captions of information presented in audio format 
  • Separate text that can be read in the interface from underlying code 
  • Use open formats wherever possible
  "Open formats are typically published freely and don't require software developers or users to pay licensing royalties to use them in a variety of applications. As a result, open formats make it easier for content to be used and exchanged freely within different operating systems, applications, and software tools."
 This is one of the few platforms that pays attention to the learner - there are tools to help learners assess how they prefer to learn.

Ironically, I find the default font in the handbook almost impossible to read - but fortunately their platform includes an easy preferences button that will allow me to adjust the font, color, and contrast of the text AND it is openly licensed and not behind a pay-wall so I can use what ever font I want to read it. 

Floe allows you to customize how you view pages.








This is a very important project: it includes content, instructions, and tools for making sustainable, accessible content that will render all of the questions about $ustainability in OERs irrelevant.
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Saturday, October 27, 2012

MOOCs and Connectivist Instructional Design

george seimens
George Siemens (Photo credit: heloukee)
I am very interested in the instructional design of MOOCs. While I was working at Tacoma Community College, I co-taught a course called "Health Information Management 101." The purpose of the course was to introduce health information management students to all of the technology that they would encounter in the course of getting a certificate or degree in health information management, as well as collaborative technologies that would help them successfully work online (this is where modern HIM is going). The idea was that we would use all of the tools to teach the class that were also part of the curriculum. We taught the course using a "multimodal delivery" method: it was a hybrid online but students could choose at anytime to take the course online or show up for the lab. The whole point of the curriculum was to help students get the idea that they did not have to learn how to use any software program, but that they could gain transportable skills that would enable them to use any technology to meet the needs of any situation. When students are taking HIM classes, they can't be taught the technology of the work place because that technology in HIM changes too quickly. One year, hospitals and insurance companies are using one program, the next they are upgraded to a new system or have moved on to something else. They are as bad as schools and their learning management systems. What we had to teach was the core skills that allowed anyone to adapt to any technology they might find themselves in. We got the students up to speed on texting, messaging, sharing and collaborating using wikis, blogs, Google docs, and even toyed with Second Life. The idea was that if we could create a community online of HIM students, then they could help one another manage the pace of technological change in their field. We wound up succeeding far beyond our expectations. Within a couple of semesters, the network we facilitated, had first semester students, second semester, and students who were working in the profession all talking to one another in twitter. We even had students who were in other fields also talking to our HIM students. Our "classroom" was streamed live from a lab where we assisted students with the different projects. We wanted a space where local students could drop in physically if they wanted to or participate remotely. What we noticed was that students started helping one another as much as we were helping students. One of the reasons for this was that each assignment was basically a detailed guide on how to use a particular tool, and each assignment asked the students to share their work with one another. They wouldn't just sign up for Twitter; they would add the entire class to their account. They wouldn't just sign up for a social bookmarking site; they would share their bookmarks with the class. Creating the community was built into the lessons. This class was not  MOOC but it gave us the experience of letting the community, even the community outside of the classroom, drive the learning.

Around the same time, we ran into George Siemen's essay, "Connectivism: a learning theory for the digital age"as well as the work by Stephen Downes on the same topic. We were then so far beyond the ADDIE model of instructional design. There was no model of typical instructional design that could account for what was happening here. Stephen Downes wrote in the Huffington Post "At its heart, connectivism is the thesis that knowledge is distributed across a network of connections, and therefore that learning consists of the ability to construct and traverse those networks. Knowledge, therefore, is not acquired, as though it were a thing. It is not transmitted, as though it were some type of communication." We were really excited by many of the ideas around connectivism because it is the only learning theory that does not have the justification of the old model of education at its heart (i.e. hierarchical, top down, sage on the stage, medieval lecture halls, exclusivity, etc.). Connectivism accounted for how our students were working, interacting, and collaborating. We could piece together bits of social constructivism and other theories to account for some of it, but none of the other models we looked at were as complete. This isn't to say that we agreed with everything about connectivism. Instructional designers are a very practical bunch. We tend to evaluate a theory based on its usefulness, not its pedigree. And a theory is just that - a theory. Theories do not spring forth whole like Athena from Zeus's forehead - they are postulated, tested, experimented with, and revised. Connectivism isn't wrong just because it does not validate every theory that went before it. The questions that instructional designers ask are like Wittgenstien's answer to the afterlife: "The real question of life after death isn't whether or not it exists, but even if it does, what problem this really solves?" A theory, for instructional design, should be a tool that answers questions that are actually being asked. It should lead to real solutions to instructional problems.

I participated in George Siemen's and Stephen Downe's MOOC, "Connectivism and Connective Knowledge 2008" (CCK08).  And unlike other education classes I had taken at the graduate level, this one was taught using the method it was teaching. Each week, there were blogging assignments, discussions in Twitter, Facebook, the discussion forum in Moodle, and even in Second Life. There were weekly guest lecturers as well as presentations by the course facilitators. The real heart of the course was the groups of students who would meet virtually, using the collaborative tools of their own choosing, who would discuss the presentations and readings. These groups were self-organized, leaderless, and informal. Yet, there always seemed to be someone in the group who would carry the discussion back into the course to have questions answered by the facilitators. And the facilitators would sometimes participate in the discussions. This experience was highly interactive. There was interaction with the facilitators, the content and between the students. Interestingly enough, the research shows that interaction is one of the primary measures of success and retention in online classes: the higher the degree and opportunity for interaction, the more successful a course will be. This course completely changed how I think of course design. Giving students the opportunity to apply what they are learning to their learning experience, workplace, and previous knowledge is a powerful experience. This should be at the center of our learning design and course outcomes.

Another experience that I think ties the two course models together was my experience in Jim Groom's DS 106 - a digital storytelling MOOC from Mary Washington University. In this course, there are detailed instructions on how to do each assignment, and more importantly, how to create your own assignments. There is also a degree of networking and collaboration that I don't think has ever been attempted before. Students don't just participate in the network - they literally become the network. Each student is asked to create their own domain on the web. Each one becomes acutely aware of their status as a node in the web. This is the way it should be. Students of digital storytelling should know their media as well as any painter who creates their own materials. Again, the network created in DS106 goes far beyond the idea of a classroom. The twitter hashtag #DS106 basically has a life of its own with past and present students, artists, media professionals, and followers from around the world all participating, collaborating and sharing art, video, and projects.

So given these experiences, what should connectivist instructional design look like? Based on the principles of connectivism, learning should:
  • Provide for a diversity of opinions
  • Allow students to create connections between specialized nodes and learning sources
  • Foster their capacity to learn (teach metacognitive learning skills)
  • Increase their ability see connections between fields, concepts, and ideas
  • Teach students to build networks that will allow students to keep current in their field
  • Allow students to choose what to learn and how
Aditionally, in a presentation that George Siemens gave on instructional design for the MOOC "Connectivism and Connective Knowlege 2008" he said that learning should be designed for adaptability, for "patterning, wayfinding, and sensemaking" and focus on "content, context, and connections." He says that it is difficult to take all of this and try to build some mechanistic formula for creating learning experiences. I agree with that - but this is also a teaching philosophy. The best way to help students get this is to model it in our teaching. This is exactly what MOOCs can do that traditional classes can't. In this blog, I will be collecting assignments and activities that model these principles, that have the connectivist principles built into them.

If you have some that you would like to share, as a student or as a teacher, feel free to add to the comments below. 

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Tuesday, July 10, 2012

Why MOOCs Work

English: Jim Groom as Edupunk
Jim Groom as Edupunk 
(Photo credit: Wikipedia)
I have been reading articles lately written by educators who have not participated in MOOCs but nonetheless seem to have some pretty strong opinions about them such as the "What's the Matter With MOOCs" by Siva Vaidhyanathan from the august (Latin for "dusty, old, and conservative") Chronicle of Higher Ed. And there is Joshua Kim's article for Inside Higher Ed, "Playing the Role of a MOOC Skeptic." I found myself getting a little testy about the issue because I am so passionate about MOOCs. I was in George Siemens' and Stephen Downes' Connectivism and Connective Knowledge class, and I skirted the fringes of Jim Groom's DS 106, his digital storytelling class. If you are not familiar with them, MOOCs are "Massively Open Online Classes" - classes with no limit to who can participate. There are no fees unless you want credit. If you read Vaidhyanathan's article, you will get a real sense about how this can really threaten the establishment. What if you hold a class and nobody pays? If we at the elite colleges give our stuff away, won't that devalue the education for the alumni and paying students? There is a lot of hand wringing like that going on. But that is not how MOOCs work. I want to look at how they do work based on my limited experience (which is better than something written by someone with NO experience).

Now I am going to warn you, I have drunk deeply from the MOOC cool-aid - my experience in Connectivism and Connective Knowledge changed how I work, and how I engage with faculty and students in some very positive, deep, and profound ways. I don't agree with everything that Siemens or Downes has written, they would be the last ones on earth to expect that, but there are no learning theories out there that can contend with, or account for, the rapid changes that are going on in education and technology than Connectivism. Interestingly enough, I think the success of MOOCs counts on an understanding of those principles. George Siemens wrote a great post on those principles in his posting "What is the Theory That Underpins Our MOOCs?"

My staff in the Distance Education department at College of the Redwoods also participated in Jim Groom's DS 106 and this experience is in turn shaping how we do our "DE 101" - our student orientation for distance learning. We are working on cracking that orientation out of the LMS box and turn it into a wider community of learning that we are hoping the students will take far beyond the confines of the orientation - through college and maybe even into their professional lives.

I love George Siemen's article on the theory of MOOCs, but as an instructional designer by trade, I would add these four points:

1. Student MotivationThis is one of the criticisms of MOOCs and the "flipped classroom model": students in those scenarios need motivation to be successful. Students are not born motivated. Lack of student motivation is not an excuse for classes not working. If you are a teacher and your students lack motivation, you need to get into another line of work. Part of what teachers do is inspire and motivate. Many teachers can't help but being motivational because they are enthusiastic about their field. Teachers can provide opportunities for the students to reflect on why they are in the class and be given opportunities to contribute to the class - in my experience, this is often enough to motivate students. I would often get students in my English classes who were used to teachers doing the work for the students. This is not a problem with MOOCs. Students can be taught motivation. As Siemens puts it, we need to foster autonomous, self-regulated learners.

2. Facilitated Connections
True learning occurs when the student chooses the modality in which the learning takes place. In traditional education, that modality is forced (typically, static classroom lecture mode). If the student accepts the choice, he or she is a "good student." What would happen if the learning materials were in different multiple formats; open, accessible and maybe sometimes asynchronous and the students got to choose which version of the material they used and how they engaged with it? Why can't "lecture" also be a video stream, podcast, or recorded event? Then the "live" bit can occur when the students decide to get together and review the materials, discuss them, and then later bring their questions to the facilitator. These reviews can happen in a Moodle discussion forum, Facebook, Twitter, or even in virtual worlds like Second Life.

3. Self-Organization
Teachers need to have faith in the students ability to self-organize - this is how revolutions, religions, and AA meetings work. Humans have evolved to do this very effectively, just ask the wooly mammoth. To this end, students need to be encouraged to use the media with which they communicate as a learning tool. If the students like discussion forums, make that available. If the students are texters or use Facebook, encourage them to take the discussion their. Even if you are not a chronic tweeter, why not have instructions available to students who are? What happened in my Connectivsm and Connective Knowledge class was that discussions took place in a wide variety of fora and then a self- or group appointed "leader" would bring our questions back to the course facilitators for clarification. Often the best thing that the facilitators did was to stand back and let us learn.

4. Content Curation
There was no text book for Connectivism and Connective Knowledge. The course consisted of many of the articles and readings that lead the facilitators to Connectivism, but also the people behind those ideas. What George Siemens and Stephen Downes are really good at is bringing the right people together to talk. They have been exploring these ideas for a while and they were good at breaking down how they arrived at some of their conclusions. Fortunately, the ideas are new enough that the people that helped them out along the way are still with us. So a "lecture" in this course consisted of some weekly readings, a video or two, and a live, weekly presentation by the facilitators or someone like Dave Cormier or another "guest lecturer." These lectures would often start out as a lecture and then evolve into a conversation with the facilitators and students. You would be really surprised at how open people are in your discipline to being a guest in your course via webinar or Skype.

So therefore, getting together with an instructional designer and creating course guides that account for the different media would be really helpful. Fortunately, George Siemens and Peter Tittenberger also thought of that with their "Handbook for Emerging Technologies" which needs to be updated and put back onto a wiki somewhere - maybe at College of the Redwoods or a college near you - so it can be added to and revised.

For Connectivism, the medium is the message - teaching Connectivism any other way than a MOOC is as ridiculous as buying a book about free, open text books from Amazon.Com. I hope that the critics of MOOCs take the time to actually take a course, even as a lurker - they will gain immensely from the experience, and who knows? They might even learn something.
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Friday, July 29, 2011

OERs: Creating Assignments with Public Domain Documents

Up240.com kaleidoscopeImage via WikipediaWhile working on the Kaleidoscope Project (assisting faculty at eight colleges develop courses that implement open education resources or open textbooks), I have run into interesting instructional design challenges with creating assignments using materials that were written a hundred years ago. Typically, instructors will take assignments out of a teacher's edition of a textbook or from supplemental material. When they do that, they often trust that the publisher is aware of the learning outcomes of the course or subject. This is not always a safe assumption to make. We are not limited to using older public domain texts, but there are instructors using them. If one wanted to create an course using openly licensed materials, there are modern textbooks, essays and openly licensed journals that can all serve those purposes. If one wanted to use nothing except materials written in the past four or five years, it could easily be done. Such projects are becoming more and more common. Ironically, there are English textbooks out there that are still using excerpts from Toffler's Future Shock (1972) when discussing technology, so the openly licensed textbooks have opportunities to make vast improvements.

But there are cases where instructors want to take advantage of the vast wealth of public domain texts. This seems like a non-issue in most areas of the humanities where we still traffic in Plato, but the question comes up; how do we make it relevant? How do we make it new? The funny thing about that is that students have to do that all the time. They do this whether we want them to or not! One of the ways that we understand a piece of writing or new knowledge, is by applying our previous personal experience, what is happening in the world around us at the time, and combine it with what we have learned before. From this constructivist approach, the teacher's assignment is to give the student
opportunities to apply personal experience and previous knowledge to new information. We can add to that by facilitating the connections the students can make to one another and subject matter experts via twitter and other social networks. But given a public domain text, let's say an essay by psychologist Otto Rank, a teacher could ask the students, based on their personal experience, if Rank's description of interpersonal relationships is valid. What recent news stories seem to support or refute his theory? If the students are reading works by other writers, they can be asked how the theory differs from that author. If they are using a discussion forum (and they should be) then the students have the opportunity to share their experiences and benefit from the experiences and readings of others. They should also be encouraged to follow experts in the field on blogs and twitter and to participate in broader discussions outside of class. In other words, we make sense out of the world through our interactions, and these may be interior or exterior. We are connection-making animals. Learning does not come from a text by itself no more than a textbook is a class.

What techniques do you use in your classes to help your students connect to the broader issues? Feel free to email me or use the comment link below.
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Friday, July 08, 2011

OERs and the Next Stage of Open Textbooks


Kaleidoscope
By rubyblossom. via Flickr
There are some exciting things happening in the world of open education resources and open textbooks. I have worked in the recent past on projects that create or find open education resources, participated in presentations on open textbooks, and this latest project feels like the next step in all of this. I am working as a consultant (instructional design) on the Kaleidoscope Project. The purpose of the project is to create collaborative efforts between colleges to create courses using existing OERs with each course being developed by at least two partner institutions. A number of our College of the Redwoods faculty are participating in this grant. The focus on the grant is not the production of open textbooks or course materials (although that is happening anyway) but on design and results:

"Project Kaleidoscope will close the loop on improved course design and student learning. Using OER and a common assessment process will allow faculty teams to improve the course design and learning results based on analysis of embedded assessments and deeper learning results. Actually, the project requires this on-going, iterative review and improvement."

The learning outcomes piece of this is what is going to allow us to track the effectiveness of the materials used. Folks in the OER world have an idea of where this might go, that using open textbooks and learning objects can be just as effective and in many cases, more effective than a commercial textbook. Why? Because learning objectives and outcomes differ from institution to institution based on the needs of the local communities. This is especially true for the community colleges who often have to work on getting students up to speed academically. Faculty already have to adapt and remix commercial texts for the needs of the student populations often in the form of additional, costly supplements or multiple books. What I have been finding in my work with open textbooks is that textbooks are often supplanted (not supplemented) by openly licensed video, audio, images (and yes, open textbooks) making the course even more engaging for the students. When colleges work from the learning objectives and then find openly licensed materials that meet those learning objectives, everyone wins. But we have gone through that phase; it is now time to apply learning analytics to OERs and really show what works, what yet needs to be done, and what is possible.

Partners with the grant include Cerritos College, Chadron State College, College of the Redwoods, Mercy College, Palo Verde College, Santa Ana College, Santiago Canyon College, and Tompkins Cortland College. Advisers to the grant include Norman Bier, the ubiquitous Cable Green, M.S. Vijay Kumar, Terrel Rhodes, and David Wiley.  rSmart is supporting the project by hosting the Sakai sites where the courses will live. And Kim Thanos, CCH*, is managing the whole thing on amazingly tight deadlines!

If you are involved in similar research into OERs and learning analytics, I would love to hear about it via email or leave a comment.
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Wednesday, March 02, 2011

OER Africa: Course Development Handbook

The OAR model is an Instructional Design model...Image via WikipediaI am currently reading Santosh Panda's textbook Handbook on In-House Style for Course Development.  This would be recommended reading for new course developers or distance education admins who are new to the field or need to develop a systematic course development program
 with new staff. I am always on the look-out for possible training materials for new instructional designers or ways to enhance or streamline the course development process. This handbook contains a lot of useful materials and seems to be written with an awareness of what actually happens in online classes. It is light on theory and heavy on the practical. I have been in presentations on instructional design where the why was the focus instead of the what and the how. This inevitably leads to having a teacher stand up and say "Great. How does this actually supposed to work?" This not to say that Panda's book is theory-free somehow - the book models a lot of good theory through its use of concept maps and emphasis on course structure, and his discussion of constructivism. I would like to see more examples of student interaction in the example assignments but again, this is a practical handbook for getting things off the ground.

To think I had to travel all the way to Africa to find a book that was written in our own backyard :-) I am always looking for good instructional design materials. If you have a favorite online, please post a link to it in the comments.

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Tuesday, February 22, 2011

The Instructional Designer's Toolkit

University of the Pacific Arthur A. Dugoni Sch...Image via WikipediaI have watched instructional designers from top-notch universities loaded down with the latest theories completely flounder when faced with the realities of the work. With instructional designers, I look for two things: a portfolio and any teaching/tutoring experience. I am not looking for a 3-d, animated Flash portfolio of Whizbang 2.0 - I am looking for a collection of problems that were solved through design, technical skill, or direct application of pedagogy. You will need some models for teaching and learning. Be prepared to talk about the strengths and weaknesses of any of them. I am not looking for ideologues, but folks that understand that models can be useful (a model is just a model though). Since instruction is about learning, we need a common language for how we describe how teaching and learning happens. A lot of this can be had in a traditional university but much of it comes through practice. If you are studying instructional design and want that kind of practice, there are numerous opportunities:
  • facilitate courses through your local community colleges, 
  • volunteer (or get paid) as a tutor, 
  • join a literacy project and teach people how to read, 
  • work as a teaching assistant in your dept., 
  • substitute teach,
  • facilitate online trainings in a professional organization.
Hierarchy of Instructional DesignImage by jrhode via FlickrThere are many more such opportunities. The  way to make the most of those opportunities is to ask questions, observe, keep a journal on what happens, read the professional literature in tutoring, education, and teaching for your discipline.

It is a lot to ask, especially for new graduates. Have of what is worth knowing about teaching and learning comes from program specific classes and the other half through a broad self-education. We need more people from the humanities in instructional design. There are problems that come up in ID that are seemingly insoluble to some yet are obvious to someone reads history or art. There are ideas floating around instructional design that would have little credence with an even casual acquaintance with philosophy or psychology would clear up. One has to ask why ID degrees have so little psychology in them when how we learn seems to be the central issue of the discipline!

An instructional design model representing Mer...Image via WikipediaBut all of this will only take you so far. It is unreasonable in every sense of the word to expect new graduates to have a broad education, fearless in the face of technology, and facility with theory. What is most important is the networks in which you are participating in. If you don't know the answer, how do you find out? Are you on Facebook, Twitter, or Plurk? Who are the most helpful people in your networks? Where are your most important connections? Are you taking online classes? What blogs do you read? What blogs do you comment on? How vital are your networks? How have your connections shaped your growth as a learner? I don't believe that one person can have all the answers, but one well connected person can come close enough.

What tools do you consider essential for instructional designers? Feel free to add a comment below. I also have a collection of tools that we are playing with here at College of the Redwoods.

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Monday, December 20, 2010

Instructional Design: Beyond the Formulas

A social network diagramImage via WikipediaI am reviewing ID literature and textbooks, and I am dissatisfied with the formulaic approaches that assume things like uniform standards, that the stake-holders know what the standards are, all the students will meet the same outcomes the same way, etc. You can read many of these books and articles and actually pretend that the Internet never happened. There has not been much progression beyond ADDIE. Instructional design, seen from the standard literature, feels mechanistic and trapped in a behaviorist input-output model. The huge holes in current thinking on instructional design include the Internet, social networks, and new media. The other missing piece is the social milieu of the individual schools and programs: each school has a different student population, different teachers with different backgrounds and experiences. I am still having conversations with teachers and other ID folks on constructivist (student-centered) approaches to teaching and learning versus behavioralist (carrot and stick). Meanwhile, current instructional design models and their proponents are all looking at what is happening online and trying desperately to hammer it into our conceptions of pedagogy that were not just created before social networks but before the internet. I read about a model that was being proposed in a copy of "eCampus" a while back and it included all of these great interlocking circles and arrows about content and visual pedagogy (on top of the usual behaviorist model) and no where in the model was there a connection between the students and teachers.

We have an opportunity in course design, to bring all of the stake-holders to the table. Course design should not just be up to a dept. or a single teacher. Course development can be an opportunity to bring in a librarian, someone from student advising, disabled student services and programs, and developmental education. A course design process can show an instructor how to connect their classroom with other students, instructors, and experts in the field. It can be an opportunity to connect students with professional networks as well as other colleges and schools.  What I have been finding is that when you bring everyone to the table to talk about a course, you can discover many different ways to connect your course to the community than you would have ever thought of yourself.

I would like to write (or facilitate) a course development guide that will incorporate open education resources and social networks and connectivism. This project will be hosted in Google Docs or on a wiki. If you are interested in participating, leave a comment below and I will include you on the list.
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Wednesday, November 03, 2010

An Open Textbook as an Open Community

A segment of a social networkImage via WikipediaOpen textbooks can sustain a community of practitioners in a given field. With commercial texts, and texts that are not truly openly licensed, English instructors can't get together, make decisions about the needs of their students, and change the text. They are often stuck with the text written by the subject matter expert far from the experiences, needs, and location of that community. The instructors then have to create "supplemental materials" to address those needs. And what do we do about fields where information is rapidly changing? For instance, there are too many things happening in instructional design for us to rely on one text; the view point of a single author in a book that is infrequently updated is not enough. The whole idea of a book, a single container of vetted knowledge is nearly useless in an environment where information constantly changes and networks expand at an exponential rate. Instructional designers, and professionals in other fields, need to replace the text with a community. We need a participatory textbook. For that to happen, one needs an open-licensed "text" as defined by  the DOE's Notice of Proposed Priorities (also used in a recent Creative Commons blog post):

"Open educational resources (OER) means teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use or repurposing by others."

and from the original, 2002 UNESCO definition:

"The open provision of educational resources, enabled by information and communication technologies, for consultation, use and adaptation by a community of users for noncommercial purposes."

That is my dream for instructional design  - that we are light and adaptable - we can repurpose information according to the diverse needs of students and teachers; that we can adapt to our networks quickly and efficiently because we are not stuck with merely. And from the UNESCO definition that we become a community of users, enabled by information and communication technologies for consultation.

This sounds like a community of users built around a wiki to me. Stay tuned for a different kind of request for articles/chapter/proposal.
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