Showing posts with label virtualworlds. Show all posts
Showing posts with label virtualworlds. Show all posts

Saturday, September 06, 2008

SLED CC '08 Presentation

View the presentation at Slideshare to get my notes. This was my small contribution to "Training for Medical Professionals in Virtual Worlds" with John Miller et alia.

Thursday, June 19, 2008

Why reproduce buildings in a virtual world?

When first exploring Second Life, I asked that a lot. Here we have this fully scriptable, three dimensional virtual world and we are doing everything we can to reproduce the limitations of the first world (there is an old Zen master who laughs everytime I refer to Second Life as the "virtual world"). After working with instructors in Second Life and participating is some classes, I find that there are some bad reasons to create buildings and some good ones. The wrong reason is to re-create the brick and mortar classroom. Some hold class sessions in Second Life but using it as a virtual meeting is limited by the high tech requirements. Students often have to be on campus to take advantage of this as a meeting space. But creating assignments that utilize the familiar in different ways transforms a virtual meeting is to something more akin to theater. While working as an instructional designer on a courtroom simulation, I began to work and see the space more as a set designer than an instructional designer. I had been looking for courtroom furnishings in SL for months and there just does not seem to be much call for that. Harvard uses a virtual courtroom. I finally was satisfied that my own building skills would allow me to create rudimentary furniture. I have created a courtroom now that looks like it is made entirely from Ikea furniture but it is functional. It does not have to be perfect. I can get people in the right places and they get the idea about how it is supposed to work. The students will participate in the fiction with a willing suspension of disbelief because that is how they tend to approach all media, especially an avatar-based virtual world. Virtual space=theatrical space.

Monday, November 12, 2007

Eon Reality: Visualized Learning: Technology,Convergence, and Learning

Emerging and Future Educational Technology
Sunday, November 11, 2007

Visualized Learning: Technology,Convergence, and Learning
Innovations in visualized learning have fueled a convergence of technological advancement,acceptance, and advanced learning, and can be effectively connected to online, real-time assessment and other learning modalities using 3D digital objects and other visual assets. Session participants interact with these immersive technologies and become aware of the potential impact of this convergence.

Software package...

Jamie Justice, Director, Visualized Learning and
Innovation, Kentucky Community and Technical
College System, KY

Http://eonreality.com

Innovation and environment
How do we appeal to all types of learners no matter what their age or learning style. He spoke of digital natives, immigrants, and millenials and then coined the term "centurians" for those who are in multiple centuries (???) Anyway...

Telepresence and tele-environments

Technology is creating new kinds of learning environments.
Visual environments that are totally immersive like SIQuant, a virtual model of 10 actual Portugese villages.

Visualized learning = shortened learning cycles and immersive education.
"Eon Digital Consortia"

"Interactive Digital Center"

Eon Reality software is being used at KCTCS to enhance workforce education.

Teaching and Learning methodology: meeting student needs.

innovative instruction <-- instructional factors --> assessment
\ /
\--------------> curriculum <-----------------/
workforce training
application

The software creates 3-d models to help learners "see" and experience the object being worked on. Example: a manufacturing plant uses 80 robots to create a product. It would cost too much to create training facilities that would train all of the workers. This software can do a lot of that work.

He had a slide that quoted Neil Fleming
--a collection of data is not information
--a collection of information is not knowledge
--a collection of knowledge is not wisdom
--a collection of wisdom is not truth

Sunday, November 11, 2007

The Best of Both Worlds: Second Life + Moodle = Sloodle! CIT2007

9:45 AM – 10:45
The Best of Both Worlds: Second Life + Moodle = Sloodle!
See how the world’s most popular learning management system can be linked to the most
popular 3D virtual world. Sloodle incorporates tools within Second Life that tie to a Moodle installation, allowing for in-world blogs that post to a website, chats between avatars and online students, and even in-world attendance tracking. Come learn how this exciting project started, where it stands now, and where it is headed.

D.I. von Briesen, Instructor, Futures Institute, Central Piedmont Community College, NC

Avatar: Icabad Vallejo

Used a flickr account at the beginning of the presentation – it was a collection of pictures from Second Life.

He opened the presentation with Radio Paradise in Windows Media Player.
Handed out a playing card that had the URL www.tropicalteachers.com

He discussed the importance of mood established by creating an environment – he used images and pictures to open the workshop to create an atmosphere.

They have a campus Island. He is offering office space for free for educators.

There are weekly meetings sloodle.

Question: how do you create a mashup between Moodle and SL? Why would you want to do this?

Second Life is good for:
1. Proximity
2. Emotional investment

Every Weds. 2:00 PM there is a developers meeting.

Jeremy Kemp at San Jose State headed up sloodle.

A mash-up actually has to use an API. Code that allows other programs to talk to one another.

Linden Labs made the code open source (the client not the server)

Question: How does a quiz happen in Second Life? Is it something that we should be doing in SL? Quizzes can be given some visual reinforcement.

There is a chat integration between sl & moodle. They use a chat logger. If someone was logged into Moodle, they can use this to chat with people in Second Life. This allows others who can not get into SL, are on a PDA, or a low connection speed.

He has a history instructor that gives extra credit for building virtual, historical sites.

Why would you want to give a slide show in SL? There is a sense of being and communicating in a space. There is a powerpoint that discusses this. But he says it is too long. The screens are going to be able to share from Flickr.

They are asking what is appropriate for teaching. An HUD for students should be able to reflect how people communicate in real time.

He considers Second Life as a 3-d web.

He used the Sloodle toolbar HUD (heads up display). User still has to authenticate into Moodle. The HUD has a blog and classroom gestures. The 3d world has a line of communication between SL & Moodle. HUD puts all the gestures one needs all in one place.

There are modules you have to install on Moodle.

Princeton just bought 9 islands.

We were at a place in SL called sloodleville (Sloodle Learning Center).

There is no connection between the assignments and the gradebook.

They want to create an in-world browser.

Virtual Classes in Virtual Worlds CIT2007

Conference Notes – The League for Innovation CIT 2007

Sunday, Nov. 11

8:30 AM – 9:30 AM
Virtual Classes in Virtual Worlds
Cathy House, Professor, Trukee Meadows Community College, NV
Travis Souza, Coordinator, e-learning, Trukee Meadows Community College, NV

They are using Moodle and Second Life. They are using SL in online courses. A real estate course and an art course use SL.

They gave a basic, step-by-step demonstration on how to set up an account. The description should have given more of an idea that this was going to be a basic beginners’ demonstration. They should have taken some kind of poll to figure out if anyone is using SL or not.

The hand-out gives me some ideas for creating our own tutorials.

Some pros and cons of SL will be discussed.

They showed ICT teaching materials

Methods for teaching:
1. Using webpages as objects of a wall
2. Static presentation
3. Watching videos
4. Infocards
5. Navigation maps (teleports)
6. PowerPoint and interactive white boards
7. RSS feeds
8. Movies
9. LMS
a. Angel
b. Moodle (sloodle)

They then went into “Who’s using SL?”
• Harvard
• University of Florida
• NYU
o Digital communication
• Suny
• Ohio University

There was someone here who is using Active Worlds and online games.

They then took us to the usual places Harvard and NOAA.

They went to www.simteach.com.
www.lynx.tncc..edu/sloodle