Showing posts with label Problem-based learning. Show all posts
Showing posts with label Problem-based learning. Show all posts

Wednesday, June 16, 2010

Virtual Problem Based Learning for Health Using Sakai

University of Hull The University buildings an...Image via Wikipedia

Angela Gardiner - University of Hull
Angela Gardiner is a Senior Lecturer and eLearning cordinator within the facility of health and social care within the University of Hull. She leads and teaches a number of modules and programmes across the faculty and has a number of years experience teaching online. Angela has designed and developed a number of education provsions within healthcare and is leading on the construction of the virtual PBL Sakai site.

Patrick Lynch - University of Hull
Patrick Lynch is the eLearning Coordinator at the University of Hull. Patrick has qualifications in Business Information Systems, Education and Consultancy. Patrick has over 20 years of experience in supporting and developing academic staff. Patrick is also one of the tutors n the MEd in eLearning at the University of Hull.

Yvonne Needham - University of Hull
Yvonne has been a nurse for nearly 30 years. Working in Ophthalmic Nursing and Education as a Nurse practitioner and senior lecturer. Working will colleagues over the last 15 yeas to develop various modules and programmes on line. She is currently Chair of the RCN Ophthalmic nursing Forum and working with the Royal College of Ophthalmologists on their eLearning Project. Mary Beadle -

Abstract:
This paper will discuss the use of a Sakai-based environment to facilitate scenario and problem based learning across a range of healthcare disciplines as part of the Interprofessional learning agenda. A virtual landscape has been developed comprising of a number of key locations which mirror a real town or city location and which links to a range of scenarios which can be used to facilitate learning across health-related student groups. The structure of the site enables individuals to read literature, access supporting materials and review audio visual resources which together depict a particular scenario. Once the students have explored the supporting materials and resources, they are laced into inter-professional groups to explore a range of issues in relation to the scenario. The method of learning and teaching employed is based upon the learning needs of the students and of which the virtual landscape is employed accordingly using an appropriately constructed task. The functionality of the Sakai-based site has enabled a range of learning materials to be gathered and structured in such a manner as to enable a highly visual approach to scenario and problem based learning which can be used in addition to or as an alternative to classroom based activities. This option is particularly significant for groups of learners at remote locations to the institution and has a particular significance for health students undertaking learning as part of continuing processional development and hence may not be able to access regular on campus.

Notes:

He calls this a constructivist instructional strategy. They use scenarios and problem-based learning. Their previous work was heavy on reading and discussion. They wanted a visual, interactive, authentic, engaging learning environment. They referred to this as a VLE, a virtual learning environment.

The content needs to be reusable. Their model is that staff and faculty maintain their own content. Faculty should be as independent as possible.

In their Interprofession Conference, they would create scenarios between different fields and disciplines - clinical psychology, nursing, medical school, and social work participated. They used forums and a wiki for support materials for the case (case based learning).

They used a map that used images and text. These maps and images of buildings are linked to details in the case. All the graphics were made by a graphic designer. The images are in a frame and the text can be edited by faculty.

They hired some theatre people to play different roles in the scenarios.

The conference really didn't work because they had too many students. All of the resources they built stimulated discussion about future work.

They want to build more scenarios, parallel scenarios, reuse content, create health records, give more information to the students and less answers (obfuscation) - make the students work for the answers. Have actual professionals come in and participate.

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Monday, September 28, 2009

Notes Towards a Connectivist Instructional Design

Illustration of spacetime curvature.Image via Wikipedia

Connectivism is a new theory of knowledge that reflects the new ways that people are currently communicating and learning in a networked world. As George Siemens puts it in his ground-breaking essay, "Over the last twenty years, technology has reorganized how we live, how we communicate, and how we learn. Learning needs and theories that describe learning principles and processes, should be reflective of underlying social environments." It is contrasted with Constructivism, which says that people construct meaning from relating knowledge to past experience and new information. I am still unclear why those two projects must necessarily be opposed or contrasted with one another, and I mean that sincerely. Often, Connectivism actually sounds like a means to construct meaning. Constructivism says that in order to teach, we must understand the mental models that students use to perceive the world and the assumptions they make to support those models. Why can't one of those "mental models" be a networked model? I like to think of the contrast between Connectivism and Constructivism like the one between the Theory of Relativity and the Copernican model. The theory of relativity is more accurate and complete, but engineers are still using the Copernican model to put satellites in orbit and to land spacecraft on the moon. Connectivism is able to account for the more complex relationships in the networked world

As an instructional designer, I see so many intersections between what a Connectivist classroom would look like and a Constructivist one. Constructivism calls for the elimination of a standardized curriculum. A Constructivist curriculum is customized to the students’ prior knowledge and provides opportunities for students to discuss new knowledge and frame it to their own experiences.

In the same way, I envision a Connectivist learning theory (actual content may vary from illustration on the box and contents may have settled during shipping), in Constructivist classrooms, instructors facilitate connections between information and ideas and foster new understanding in students. This is a student-centered environment where instructors shape their teaching strategies to student responses. Constructivist teaching encourages students to critically analyze, interpret, and predict information. Teachers also rely on open-ended questions, collaborative learning, problem-based learning, and promote student-student interaction. This is exactly what happens in the Connectivist classroom as I understand it.

Constructivism has little room for grades and "standardized" tests. In Constructivism, the learning process is the assessment. Students play a significant role in assessing their learning through reflective assignments, peer review, and self-evaluation. This is often through projects and portfolios which measure a student's progress over time. Projects can also measure, interestingly enough, a student's ability to build a smart network. Portfolios are seen as a greater measure of a student's skill and abilities than a single examination because portfolios tell us where a student has come from and where they are going. How long do students retain information from a test? (That is another post.)

So Connectivism does a little bit of all of this but the real jumping off point is in collaborative work. Students take control not only of their own learning but of the curriculum as well. As an instructional designer, I have to build assignments that encourage, facilitate, enable and empower students to work together and build connections. The students need the critical thinking skills not only to evaluate what they are seeing online, but to know what connections are worth making - they need critical network evaluation skills. Not all networks are created equal. Siemens and Downes are right when they say that there is learning in networks. There is a lot of stupidity too because the networks are made up of people. There is nothing inherently clever about a network. The students need new skills that ask:

  • who should I be connecting to?
  • what makes an "intelligent network"?
  • how do I make useful connections?
  • is this connection worth making?
  • is this network worth keeping?
  • how do I know when my networks are working for me?

This is different from Constructivism in that even more power is put into the hands of the learner, not by the teacher, but by the networks themselves. Students who are connected in the right way will often solve problems for teachers such as, learning how to broadcast a workshop into Second Life and pull in more people, or those moments when a student is able to introduce a source or expert in the field that the instructor has not met before. Connectivism takes the faith in the students' ability to learn to a whole new level and moves it to the networks' ability to teach as well. As an instructional designer, this is very exciting - curriculum becomes a handbook for cells and learning nodes - like Maoists or AA meetings.

An ironic note to all of this is that Constructivism is still seen in many places as a revolutionary act. Taking the sage off the stage and turning him/her into the guide on the side (as cliche as that is) has not happened in most classrooms. Student-centered learning is seen as a great threat to certain kinds of teachers. It is a shame because never before have we had a greater array of tools available to us to take advantage of the network-building skills that students are already using.

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