Showing posts with label Downes. Show all posts
Showing posts with label Downes. Show all posts

Thursday, September 23, 2010

Connectivism and the Evolution of Pedagogy

Trotsky, Lenin, and Kamenev (from left to righ...Image via WikipediaIn some recent postings on connectivism and constructivism (see links below), educators and researchers write as if these models are oppositions; as if constructivism is early Bolshevist and connectivism is free market socialism. Pedagogy does not come from research and theorizing but from practice. The learning landscape changes over time and as the technology changes, we need new models to describe how people are learning. Connectivism is the next step in understanding how people learn in the digital age. Behaviorist and constructivist pedagogies describe a certain kind of learning that takes place in a particular milieu. Networks have changed a lot about the learning landscape, but on the other hand, much of how humans communicate and engage with one another has not. It happens faster, more often and over a wider population. I am talking to educators in India, China, and South America. I would not be talking to as many people around the world without the internet. There is a synergistic aspect to networks - we are smarter together than we are individually. There are network behaviors that are very different than purely social behaviors. Constructivist teaching is also occurring in networks. Connectivist learning is also happening. Will constructivist teaching fade away like feudal economies of old Europe?
An important point that should be made is that the social dimension of learning in constructivism isn't negated by connectivism. There is much that is complementary. To over-simplify, Connectivism accounts for the networks and learning in networks; constructivism accounts for what happens in them. Networks are only a means. Communication, interaction, and engagement all have to take place before anyone learns anything. Information itself is not knowledge. Forming a connection does not mean that any kind of engagement must or will take place.

In some of the online classes I have experienced with George Siemens (which I highly recommend), I see much of the constructivist pedagogies at work:
  • students are actively involved, rather than passively absorbing information;
  • the learning environment is democratic,the teacher is not seen as an authority figure as much as a learning guide;
  • the activities are interactive and student-centered instead of being lesson-centered;
  • a teacher facilitates activities in which students are responsible for their own learning and are autonomous from one another.
All of these are classic characteristics of the constructivist classroom (as opposed to the "sage on the stage" students-as-empty-vessel model). But I also learned as much or more from the connectivist aspects of his classes - the networks. My teaching, learning, and professional life have been immeasurably enriched by the people, communities, and networks I discovered through his classes.
All of the conversations about tools and personal learning networks presuppose an individual with some technical skills, facility with managing information and networks, the critical thinking skills to interpret that information, and a fairly high degree of motivation. All of these seem to be taken for granted - in the community college system (at least here in Humboldt Co.) and in less developed countries, one cannot make the assumption that networks in themselves will lead to learning. I am going to have to use all of the techniques of constructivist learning to show the value and purpose of these networks. I need to bring in the students prior knowledge and experience and guide them in applying that to new information and skills.
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Friday, October 24, 2008

Instructional Design in a Connected World

In reading discussions and listening to George Siemens and Stephen Downes speak in our class, Connectivism and Connected Knowledge, I have heard and read a lot of narrow and overly simplistic definitions of instructional design. Much of what has been said characterizes instructional design as mechanistic, linear, and formulaic. To an extent, there is some truth to this because instructional design has many problems to solve - one of them, for instance, might be that factory workers may need to know how to operate a specific piece of equipment or billing coders in hospitals may need to know some legal procedures. In cases like these, the important thing is that the information is being given clearly, in sequence, and in a way that will ensure that everyone is on the same page. An added bonus would be if you had a good instructional designer who could also include in that training:
  • problem-solving skills,
  • practice sessions that helped users remember the sequence of procudures,
  • interactivity with other learners,
  • attention to multi-modal learning (e.g. visual or aural learners)
  • and a community of professionals where learning would continue
But I am ahead of myself and the above list is not typical of a lot of instructional design.

The other problem that instructional designers have to solve is the unifority of curriculum. I know that the "throw the kids in a bucket of clay and watch them sculpt the Pieta" crowd flinches when they hear this. But the problem goes something like this: if English 101 is a requirement to succeed in Philosophy 110, how do ensure that students are getting the same level of education in all English 101 classes? Now lets say you have a teacher who follows her instincts, doesn't believe in standards and thinks that the students will learn more about writing if they keep a journal, read "Zen and the Art of Motorcycle Maintenence" and just "be here now." In an ideal world, a teacher like that would get on fine, even without tenure, but we do not live in that world yet. Creating that world is not the work of instructional designers. For me to say, "I do not agree with the current standards so everything I design is fundamentally flawed" means that I should be doing something else. It would be as if someone were to hire an engineer to build a bridge and that engineer said "we really should be flying over this river, not driving." I do not particularly like multiple choice tests, for instance, but my job as an instructional designer is to help instructors design the most effective multiple choice tests. I have found that by scaffolding the questions using Bloom's Taxonomy to be a demonstrably effective way to create those tests. Not every theorist likes Bloom, but not every theorist out there is tasked with making a multiple choice test work! And I can't wait around for the Rousseauist utopia to come before I work on the test.

Good instructional designers keep up on the latest learning theories, teaching methods, and instructional technology. We do this not to tell a teacher how to teach, but to help instructors solve problems. Most teachers do some things really well. There are other things that teachers may not like to do, like deliver the same lecture in their history course semester after semester. This teacher would benefit by having someone who could show him how to record lectures and put them online, reserving the classroom for the discussions that he enjoys moderating and participating in. Or an institution wants their employees to be more productive at their work and have the fore-sight to see that it might be a training issue. People often do not do the work you want them to do if you have not told them (or don't know) what that work really is! An instructional designer can look at a job, interview the management and workers, and by bringing everyone together, discover what they need to know and how to build training for that.

Teachers and administrator often do not have the time to keep up on the latest developments in instructional design and technology. Why should they? They have enough cut out for themselves in teaching and staying current in their field, they cannot be expected to wade through all of the commercial hype and rapid changes in technology from day-to-day. An instructional designer is a contact person into the meta-disciplines around instruction. This is not telling anyone how to teach but being a resource of information, tools, and techniques that can increase the interactivity, communication (both in breadth and depth), and community of a course.

In my own day to day work, I wear many hats: counselor, teacher, researcher, education historian, data analyst, administrator, artist, etc. I use a wide variety of methods and tools that are carefully matched to the problems being solved. There are times when I have to think like a Cognitivist ("What would be the most efficient way for students to memorize this information?"), or a Constructivist ("Where in this course can we increase opportunities for students to communicate and share with one another?") or a Connectivist ("How can we create a network that will allow the students to learn now and continue their professional growth?"). Teachers do a lot of things really well, but they don't always know why some of the things they do in the classroom work. An instructional designer can map out the successes to help instructors reproduce it in other areas of their teaching. That mapping out process can then be turned around to help create an institutional course development process: one that does not tell someone how to teach, but how to manage all of the processes that can (or even should) go into a face-to-face or online course.

Instructional designers also create networks: they can connect with other instructional designers, bring new teachers together with experienced teachers, they link instructors to learning opportunities, and help connect students with more experienced students or graduates who are working their professions. Each one of the problems above require communication skills and network building. The work of the instructional designer will always be relevant because ultimately their job is making connections and managing change.

Sunday, September 28, 2008

Learning Networks: Theory into Practice

For readers of this blog who are not in the Connectivism class, I highly recommend this short but brilliant presentation. I listened to the audio and followed along with his slides.

I was going to wait until I had finished more of the readings before I wrote about this but I am pretty excited about this presentation and need to write about this and get some things out of my notes and into my network. Stephen Downes presented on Learning Networks: Theory and Practiceon March 8, 2005 to the International Conference on Methods and Technologies for Learning, in Palermo, Italy. Maybe I am so excited by this because it is more about practice than it is theory. This is a clear explication of how Connectivism works. There are still seeds of Constructivism in this presentation. In the beginning, he talks about how Connectivism gives people the "capacities" and allows them to create their own learning which is one of the central tenets of Constructivism. But Downes emphasis is on how technology shifts the view of learning from a controlled and managed deliverable to people creating their own learning. Learning is not something you get from the library "and put in people's heads." He says that "Learning is a conversation." And this has been missing from the discussions of Connectivism in the first couple weeks of our class, the social dimension of Connectivism. According to this presentation, meaning is not inherent in the signal - it must be "received and interpreted" by an entity. (This is why I think knowledge is more than a network.) From this perspective, there is a small but significant overlap in the Venn diagram between these learning theories. His description of a network is useful. It actually shows that some entity has to be in there somewhere for learning to occur.

Okay, here is the really useful part, this is brilliant - his Network Design Principles. As a teacher and instructional designer, I am always looking at the why behind how something works. If something works, we want to be able to reproduce it or to facilitate the conditions that allow learning to happen in that particular way for others. At Tacoma Community College, we are in the middle of teaching what we boldly call a "Connectivist class." Downes eight principles will allow us to build a Connectivist rubric that we will be able to apply to our assignments and materials just as we would apply a rubric that measures interactivity in our course development process in the eLearning Department. His principles are:

  1. Decentralize
  2. Distribute
  3. Disintermediation
  4. Disaggregating
  5. Dis-integrating
  6. Democratize
  7. Dynamize
  8. Desegregate

One of my goals for this class will be to take this list and put it into some kind of rubric that will allow us to ask of each assignment "to what degree does this assignment allow us to implement X principle?" I think I may rework some of the language: what is the positive action behind "disaggregating"?

His talk ends with the observation that there is no one person that knows how to build an aircraft - that it is a network of people with diverse skills that are all working within a network that creates the aircraft. This is one of my problems about traditional English classes (I also teach English): what are we teaching the students when we look at the ten page paper as an end to itself? What context do this papers exist in? I have never been asked in my entire working life to write a ten page paper. I have been asked to contribute to the learning of a group and that has sometimes involved writing but there was some connection to the collective intelligence of others.

Saturday, September 13, 2008

Critiques of Connectivism

Constructivism represented a revolution in online learning. It changed the online classroom model from "sage on the stage" to "guide on the side" or course facilitator. What happened to online education was that the focus went from point and click online textbooks to people focusing on creating community (e.g. Paloff and Pratt). Despite that, there are people out there who call themselves "Constructivist" teachers who still use punishment and reward based learning. I think there will be a period like that with Connectivism. I do think that Connectivism will be better defined in the future and supported by research, an historical perspective, and a fully-realized pedagogy. You don't go from a single essay to fully realized idea overnight - Connectivism will have its version of "Being and Time." I think we are seeing the birth of a system of thought that will account for our new relationship to technology. Connectivism will have its different schools of thought just as Constructivism does.

The claim that Constructivism is some how vague is a little simplistic - that is like saying Existentialism is vague. There are a handful of principles one may take from Connectivism and transform a department or school -- people have.

Bill Kerr makes some good points about what Connectivism means to learning theory: There are other theories that account for Connectivism. Distributed cognition theories are over ten years old. There is a lot of re-inventing the philosophical wheel in Connectivism. Connectivism does not adequately account for social/psychological dimensions of learning (or YET account for). I think our HIM 101 class is an opportunity to create a Connectivist laboratory for working out for Constructivist curriculum and pedagogy.

There is a more philosophical account of Connectivism in one of Downes essays. The link to the version of the essay with citations is actually working so I will give a review of that article here later.

Friday, May 02, 2008

2008 Pacific Northwest Higher Education Teaching and Learning Conference

I had the pleasure of attending and presenting at the 2008 PNHETL Conference in Spokane. George Seimens was the plenary speaker. It was really good to hear him speak. It cleared up a lot of questions I had about his book. He had a section that talked about objects containing knowledge. And now I think he means the information in context of the objects use. Our philosophy instructor who came with us was politely quiet on the subject. I think Seimens is one of the most important writers in education right now because the field has gotten pretty calcified. He is a revolutionary and a catalyst. He eschews the typical layers of research references (although I consider him widely and well-read in the field) and actually gets down to describing what is happening in people's lives in our relation to information and what is happening in education.

Like his fellow Canadian, Stephen Downes, Seimens seems uncomfortable with virtual worlds. In his opening plenary, he made comments about how SL was "empty"; there is no one there. Downes also makes this comment. If you come to a brick and mortar college at 8:30 P.M. on a Friday night, it too will be empty, but we don't get rid of the school. Second Life is only really useful when there are people there. That is the whole point: it is actually a suite of communication tools that allow people to interact with one another and their environment in some very significant ways. His closing plenary included the statement "We do not need Second Life to provide games in the classroom" misses the point of using SL entirely. Educators in SL, and yes, there are thousands, do not see it as a game, but as a way to increase the interaction between the instructor and students, students with one another, and the students with the content of the course. Seimens did call it one of the more innovative uses of technology at the conference. He also called for administrators to support the innovators on campus and to reward their failures (that is authentic attempts to move technology and info management forward that do not always have buy-in).