Tuesday, August 13, 2013

Time Saving Tips for Teaching Online

Time Selector
Time Selector (Photo credit: Telstar Logistics)
We often hear that online learning takes a lot of time for instructors. I have found that it can, but when a course is set up in advance to take advantage of a learning management system’s features, a lot of time can be saved. A little work and planning in advance can save teachers a lot of time when it will really count. Many of these techniques make for a more engaging experience for the students and make teaching online less stressful for instructors.

Note: this is an update of a post from 2012 that adds tips that teachers have sent in since then. Thanks everyone! Here are some of my favorite time-saving tips. Please add to them through the comments or via email.

1. Create a "Welcome Letter" that not only introduces the instructor and the course but gives detailed instructions on how to access the course and where to get help. Here is our example from DE 101.

2. Create a comprehensive syllabus. Utilize a "Week Zero," a module that explains to new students how to be an online student and use the learning management system (LMS). Direct students to tech support and the help desk as much as possible. Use the syllabus to let students know how to find tech support, tutoring, and a librarian. If your college does not provide online tutoring for students, be sure to check out OpenStudy which provides free, facilitated, online peer tutoring.

3. Use a syllabus quiz. Creating a quiz or syllabus scavenger hunt will help students understand how your course is organized and where to find help. I found this to be even more effective if it were worth a few points.

4. Make your course easy to navigate. Keep as much content as you can no more than two clicks away. Use a consistent format week-to-week or module-to-module. Remove buttons or tools you are not using.

 5. Schedule your time. Do not work on your online course because you can; work on it because you have scheduled the time. Let the students know your schedule. Access your course consistently (e.g. three times a week) and respond to email promptly (with-in 48 hours).

6. Be strict about forms of communication. If you give students multiple email and messaging accounts to contact you, be prepared for students to use them. Some instructors do not receive class related email but take course related questions only through the learning management system. Some will only use email. Some only take assignments in drop box. Make sure you are clear about how you want to be contacted.

7. Automate your course as much as possible. Take advantage of the time-release feature of announcements and other content. Record and reuse lectures. Let the learning management system handle as much of the grading as you can.

8. Distributing and exchanging documents. Use the assignment feature of your LMS instead of e-mail. Encourage students to share documents using Google Docs or Dropbox.

9. Centralize question and answers. Use a discussion forum for “Frequently Asked Questions.” Create a FAQ page. Ask students to ask questions in the forum rather than e-mail.

10. Use online groups with a deliverable Let the students do the work. Do not respond to every posting, respond to the group deliverable.

11. Use a "common responses" file to quickly paste in answers to common questions. This file can be a Google Docs file that you can open on any computer.

12. Allow students to facilitate online discussions. Giving students an opportunity to discuss what they have learned in their own voice can really help students learn.

13. Use a detailed grading rubric to help answer questions in advance.  Teachers can create rubrics online using tools like RubiStar.

14. Encourage student-student interaction and study groups. Give them the space to solve problems.

15. Communicate to entire class in general terms using audio and/or video on a regular basis. Try to anticipate problems or sticking points in a class and record a video to address these issues. We like to suggest tools like Screencast-o-Matic. A YouTube account is also very handy.

Bonus: There is a great resource from Dennis Thomas O'Connor, "Time Management Strategies for Online Instructors," that he sent to me in the last incarnation of this post.

What about you? How do you streamline your online teaching process? Leave a comment below if you have any time saving tips. 

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Thursday, August 08, 2013

Are You Ready for Online Learning?

computer lab
Educators will often discuss the barriers to online education without considering what a student would need to do to overcome those barriers. The typical answer to "are you ready for online education?" is "online education isn't for everyone." As someone who has taught English at all levels, face-to-face and online, I could not disagree with this more.

If you are new to online learning, you might be wondering what skills you will need to be successful in your online classes. Students are often surprised at the fact that they already have some of the main skills it takes to be successful as an online student. Many of the skills that you need to take online classes you can learn as you take the classes; there are, however, some differences. The seven factors below are some of the considerations you may want to keep in mind as you take online classes.

1. Time Management
Time management is very important in online courses; be sure to download the course calendar and keep it near your computer. Keep "to-do" lists and take advantage of any calendar and alarm functions on your phone or computer. You can use online calendars like Google Calendar. Take some time to develop a system. Students tend to take online classes because they want to take advantage of the flexibility it gives their schedule.

 2. Academic Rigor
Often, students new to online classes expect them to be easier than face-to-face classes. Classes online are just as academically rigorous as face-to-face. Online classes require the same amount of effort as traditional courses, sometimes more; the convenience is that you can select (to an extent) when you show up in the course environment. They may require a little more for some students as they learn the technology. Online courses can rely heavily on reading assignments, written lecture, and written communication in groups. If you learn best by reading, then you have an advantage in an online environment.

3. Communication Skills
Online classes are primarily text-based environments. Communicating online lacks the visual cues we are all used to in conversations; be specific when you ask questions and don't assume that someone else can tell when you are joking. Remember to take a few moments to check spelling and grammar, as this it will affect the impression you create with your peers and instructor.

4. Technology Skills
You do not have to be an expert in technology to be successful in an online class. You should be comfortable navigating the internet, using email, and attaching documents to email. Technology skills are not a barrier to your success: just as you learned how to be a face-to-face student, you can learn to be an online student. Be sure to check out the minimum technology requirements recommended by your school's distance education department. As you take online classes you will become more comfortable with online technology. You can't "break" anything in your online class. Go ahead and click all the buttons and get use to the environment. Take the time to find out what kind of tech support is available to you and keep that information handy.

5. Networking Skills
Online learning is a social environment. Participate in your class. Online learning is about connections you will make with your instructor, your fellow students and the course content. Take some time to read about your instructor in the faculty area, and be sure to ask for a face-to-face or virtual office hour if you feel you aren't getting the information you need in the online environment.  Be sure to give some extra effort to all the group activities, discussion forums, or social lounges offered in the course. The real learning in your online courses comes in the connections you make with your instructor, fellow students and the content of the class. Use social media like Twitter and Facebook to help other students create learning networks - study groups and connections that will follow you throughout your academic and professional career.

6. Critical Thinking Skills
The same kind of critical thinking skills that are required in paper-based research is required online. You will need to remember that not all sources on the internet are equal as far as academic credibility is concerned. The same citation questions for paper-based research apply online: what are the author's credentials? What is the author's purpose in writing? Is the author an expert in his or her field? Remember that as an online student, you have access to a librarian for guidance by phone or email. Consult your college webpage for the reference librarian's contact information. Your college may even have a librarian that specializes in online learning or internet research.

 7. Motivation
The habits that you developed to be a successful face-to-face student are also required in online learning. Online learning requires a little more discipline. Online classes are generally not to self-paced classes and participation can be a major factor in your success as an online student. Typically, as an online student, you will need to check in with your class at least three times a week and take time to do your assignments completely and thoughtfully. Ask questions if you do not understand an assignment. Go into the discussion forums and see if there are students forming study groups (or form one yourself). Set course and personal goals in your calendar and don’t forget to reward yourself or celebrate your accomplishments. Remind yourself why you are taking classes online and keep fixed on your goals.

By keeping in mind these seven factors, any student can successfully take online courses.
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Monday, July 29, 2013

Nomic: Interactive Gaming Online and Off

Peter Suber in Golm bei Potsdam
Peter Suber in Golm bei Potsdam
(Wikipedia)
I am looking at games that can be used in online classes that are interactive, engaging and promote collaboration. In online classes, the research says that there is a direct correlation between interactivity in an online class and student success and retention. Games are one way to address the student success and retention issue. Nomic, a game I used in my English classes, is definitely one of those games that are very engaging. The game is very useful at the beginning of the semester because students learn a lot about one another, how to work together in groups, self-organization, and what skills one needs to work effectively in groups. They also learn a little bit about politics and creating decision making processes. There are Nomic games that start out with a lot of rules and there are those that start out with a minimal set.

Peter Suber, the inventor of Nomic, wrote “If law-making is a game, then it is a game in which changing the rules is a move.” (This is from the appendix to his book The Paradox of Self-Amendment: A Study of Law, Logic, Omnipotence, and Change (1990).) A version also appears in Douglas Hofstader's excellent book Metamagical Themas.  Nomic attempts to model the self-amending character of a legal system. Self-amendment is only a small part of any set of laws, but capturing it in a game can create a useful model of a functional legal system.

Rules are made by a rule-governed process that itself is governed by rules. The process of making and changing rules can effect some of the rules that govern the process rule-changing itself. Peter Suber calls this the “paradox of self-amendment.”

In a legislative body, like the U.S. Congress, most of the rules that govern the making of laws are constitutional and beyond the reach of the power they govern. Congress can change its parliamentary rules, committee structure, and irrevocably bind its future action by its past action, but through mere statutes it cannot override a presidential veto, abolish one of its houses, start a tax bill in the Senate, or even delegate too much of its power to experts.

When a conflict exists between different laws, the constitutional rules always prevail. This logical difference is matched by a political difference: the logically prior (constitutional) rules are more difficult to amend than the logically posterior (statutory) rules. That these two differences occur together is not accidental. One purpose of making some rules more difficult to change than others is to prevent a brief wave of fanaticism from undoing decades or centuries of refined structure. It is self-paternalism, our chosen insurance against our anticipated weak moments.

Below is an example of how we played Nomic in class. It was meant to take place in a single class meeting face-to-face (hence the short version of the rules) but it tended to go on longer, especially hybrid courses where students could resume the game online in a discussion forum. You will want to read Peter Suber's appendix to his book (actually the whole book is great) and decide for yourself what should be included in a minimal set of rules. I printed everything below this for the class:

Playing the Game 

You should have three or more players. More players is better. Players may use paper and pencil, note cards, e-mail, or any method of recording and managing information. Players suggest and vote on proposed rule changes. Assigning points can be based on a set amount of points given to participants for each rule passed or any other method voted on (rolling of a die, for instance). Each player should have a copy of the Initial Set of Rules to consult. The set includes Immuntable Rules (unchangeable) and Mutable Rules (changeable). New proposals for rule-changes can be written on index cards or on scratch paper. For a blog, rules can be emailed to the moderator or posted as comments, and then he or she can post updated rules to the blog as they are voted in. The participants can also vote on the proposed rules via comments.


 Assignment 

 Play one game. Ironically, you may need to make meta-rules beforehand (choose a scribe and/or a judge, how long should the game be, how shall it be played, etc.). Afterwards, write a short essay describing the experience. What did you learn about the rule-making process? What kinds of rules were useful? How well did your group work together?

Nomic: A Minimal Set of Initial Rules 

 Immutable Rules 

 101. The purpose of the game is to change the rules. A rule-change is any of the following:

  • the enactment, repeal, or amendment of a mutable rule;  
  • the enactment, repeal, or amendment of an amendment of a mutable rule; or 
  • the transmutation of an immutable rule into a mutable rule or vice versa. 

 102. Initially rules in the 100's are immutable and rules in the 200's are mutable. In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.

103. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted. A note at the end of the rule entry will record the vote for or against adoption

104. Every player is an eligible voter. Every eligible voter must participate in every vote on rule-changes. Each player always has exactly one vote.

105. All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.

106. There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.

107. Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

108. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it. No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.

109. Adding or changing mutable rules requires a simple majority vote. Changing immutable rules to mutable requires a unanimous vote.

110. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless a Judge has been asked to do so, also decides the time to end debate and vote.

Mutable Rules 

 201. Players shall alternate in clockwise order, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points. In email and computer games, players shall alternate in alphabetical order by surname.

202. Players shall chose a Judge by simple majority vote. The Judge shall also record rules and votes.

203. One turn consists of proposing one rule-change and having it voted on.

204. When a proposed rule-change is adopted, the player who proposed it gains n points.

205. If a rule-change does not pass a vote, the player who proposed it loses n points.

206. The winner is the first player to achieve n (positive) points wins.

207. At no time may there be more than n mutable rules.

208. If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by a judge's best reasoning, not overruled, a move appears equally legal and illegal, then the player with the most points at that turn wins.

209. If two or more mutable rules conflict with one another, or immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

210. If players disagree about the legality of a move or the interpretation or application of a rule, then players may invoke Judgment. When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players.

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Friday, July 26, 2013

OER: Possible Resources for Biology - Human Anatomy & Physiology

human anatomy
human anatomy (Photo credit: Shira Golding)
These are some possible resources for developing our own textbook and course for anatomy and physiology. I will use this wiki this summer to sort through some biology textbooks and OERs for possible use in BIOL 102 Human Biology. Remember that since these are openly licensed we can mix these materials anyway we want to meet your course goals and objectives. I will also be looking at possible lab kits and other solutions.

Open Textbooks
  • OpenStax - OpenStax textbooks are freely available in .pdf and they also have a low-cost, print-on-demand option.
  • WikiBooks
  • Boundless
  • Open Learning Initiative (Carnegie Mellon University) Their textbook is in their class. You can access it as a guest by clicking on the blue "Enter Course" button
Open Education Resources (OER)
Open Courses
  • Saylor Foundation
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Tuesday, July 23, 2013

Four Steps to Getting MOOCs Right

Betonwerksteinskulptur "Lehrer-Student&qu...
"Lehrer-Student" von Reinhard Schmidt
in Rostock (Photo credit: Wikipedia)
I love alarming education headlines - five MOOC classes are put on hold and the San Francisco Chronicle says "San Jose suspends online courses." Which it didn't - it suspended five MOOC courses because of a high student failure rate. San Jose's online college is still going forward. And they are right to suspend the classes. I just wish more work went into how those courses were put together (if only for the sake of the students). These classes are not so far out on the cutting edge that one couldn't predict that there would be problems. The MOOCs at San Jose are nothing new - even the failure rate is nothing new. All of the research into how to make online classes successful, including MOOCs is already in place. Educators have been researching successful online programs since the 90s. There are very clear reasons why the best online programs succeed. My own work in community colleges in closing the student success and retention rates between online and face-to-face classes dealt with similar issues. What we learned about online classes, big and small, was that they will not succeed for any population, at-risk or otherwise without these four things in place:

  1. Interactivity and Engagement - There is a direct correlation in the research between online interactivity and student success rates. Interactivity means "meaningful, purposeful, engagement" not just clicking on the play button. Interactivity means teacher-student, student-student, and student-content. And yes, there are ways to do this successfully in a MOOC (step 1, hire an instructional designer!). There needs to be more emphasis in MOOCs on collaborative projects and less"watch a video, take a test." This distinction is easily made when you look at connectivist cMOOCs versus xMOOCs. 
  2. Student Support - If your face-to-face students can't be successful without tutors, academic advisors, a help desk, and librarians, why would you expect your online students to be successful without them? There are tutoring services on your campus and great peer-to-peer tutoring resources online such as OpenStudy. 
  3. Student Orientation - Students have spent 12 years learning how to be a face-to-face student and 0 years learning how to be an online student. This is an easy fix. We did it in the community colleges with courses like "DE 101." Things that make students successful in online classes include time management, study skills, motivation, and other metacognitive skills that can be taught. Online learning is not just about technology.
  4. Faculty Training - The same magic that makes someone a teacher instantly when they get their master's degree does not work online. Just as students need to learn the skills to be an online student, teachers need to learn the skills to facilitate online teaching. Recording your lecture and posting it online will not work. There are a lot of resources, classes, and research online on this subject. 
So interestingly enough, there are no real differences in how classes online or off are successful! I have been in online classes, including MOOCs that had all of this in place: the assignments were designed to be collaborative and engaging, there were links to student support, there was sufficient information to tell students how to take the class, and the instructors were skilled online facilitators, curators, and guides. A college does not have to ignore 20 years of research into online learning to be innovative.
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Friday, July 12, 2013

Mobytes Instructional Design App

English: This is Juniper Hall at Humboldt Stat...
Juniper Hall at Humboldt State University.
(Photo credit: Wikipedia)
One of our technologically ever-vigilant instructional designers here at Humboldt State (Kim Vincent-Layton) shared an interesting Android app with us the other day - Mobytes Instructional Design App. The app is a handy collection of articles and templates on instructional design. What is a "mobyte"? A mobyte is a "just-in-time chunk of learning designed for just-enough knowledge to learn or apply while performing a task. It can be used for learning from scratch, refreshing and updating knowledge while on the move." I like this app because it covers, at a basic level, the current understanding and definition of instructional design that any student of education would find in a instructional design class. I would like to share this app with administrators and teachers to help promote a deeper understanding of instructional design and its possibilities. The author, Madhuri Dubey, has distilled five topics into the app:
  • Instructional Design (ID) basics 
  • Evolution and application 
  • Learning theory and styles 
  • Instructional theory 
  • Getting started with ID 
This reference would be useful for instructional design teams to all get on the same page as well as for instructors who would find it useful for a better understanding how teaching and learning work. It covers Gagne, ADDIE, Clark, Merrill, Bloom's and the usual suspects.

If you are not an Android phone person, much of the information here is available on Madhuri Dubey's blog.
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Monday, July 01, 2013

RIP Google Reader; Long Live Feedly!

Today is the last day of Google Reader. Many of you may not know about it which explains some of why it is going away. It is not the flashiest RSS aggregator out there but certainly the most functional and useful: qualities not valued much in our post-iPad world. I explored a lot of options - there are some articles at the bottom of this post that point to some reviews. I found that this reader was the one that best integrated with my Android phone, iPad, and the Chrome browser. I liked that all I had to do was log-in with my old Google Reader credentials to get it to work.

This was my old Google Reader:


This is my new Feedly reader:


I am now an iPad user and I will say that the Feedly interface is superior to most readers on the iPad, but I am still willing to experiment. If you have a tool that you think we absolutely must try, feel free to email me or post a comment here below. I would also recommend checking out Stephen Downes posting on this if you have not checked it out yet - and if you haven't - you should think about getting a feed reader to manage all those blog posts you haven't read!

In the meantime, past Google Reader users, check out Feedly, they will be expecting you.

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Learning Analytics Summer Institute

English: Picture of Marist College Student Center.
Marist College Student Center.
(Photo credit: 
Wikipedia)
Although this is really short notice on my part, I like to post professional development opportunities on this blog to help support our faculty and instructional designers. I have been interested in learning analytics since I was up in Washington State at Tacoma Community College where we started working with the Angel learning management system. At the time, it seemed to have a lot of analytics capabilities built in. I continued that work at College of the Redwoods where we partnered with Josh Baron at Marist College and participated in a Next Generation Learning Challenges learning analytics grant. Here is the latest from Stanford this summer:

George Siemens posted this to his blog:

"...Next week, we (SoLAR, IEDMS and others) are organizing a Learning Analytics Summer Institute (LASI). A call for attendance was held earlier this year and the event was/is (massively) oversubscribed. We were only able to accept 100 attendees due to space and cost constraints. Since then, we have heard from numerous disappointed individuals. In response, LASI is organizing a series of local events and live-streamed keynotes.

We have an outstanding program:
Monday, July 1, 2013
Tuesday, July 2, 2013
Wednesday, July 3, 2013
Thursday, July 4, 2013
Friday, July 5, 2013
How to join us:
1. Information on joining the live stream: http://lasionline.ning.com/blog/tuning-into-stanford-webcasts.
2. Join the LASI Ning
3. Join any of our local LASI events from around the world
4. Join the distributed conversation on Twitter/your blog/wherever: #LASI13
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Friday, June 14, 2013

MOOCs: Disruption is the Mother of Invention

Stephen Downes speaking at D2L09.
Stephen Downes
There is an article in the Boston Review by Thomas Leddy called "Are MOOCs Good for Students?" In this article Leddy claims that
"MOOCs pose a great threat to the most important value of higher education: 'literacy.' By 'literacy' I mean, very broadly, the ability to read, think about, and intelligently respond (both orally and in writing) to the literature of any field of study. Thus, implementation of MOOCs for university credit is bad because it is bad for our students."
Leddy says this because he seems to be familiar with only one kind of MOOC - those of the MIT and Stanford model. Not all MOOCs are alike, yet despite the fact that he has had the traditional education that would allow him to read, think about, and intelligently respond to any field of study, that does not seem to extend to education itself. I am not sure what publications like the Boston Review or the Chronicle of Higher Ed is up to, but the majority of articles about MOOCs in such publications are typically written by those who have never taught online, taught a MOOC, or even taken a MOOC. They are written by people who have not even reviewed the history or literature (however scant) on MOOCs.

I hate to tell Leddy this, but literacies are changing. I do a lot of writing, but my work depends more on my ability to collaborate with others and the creation of intelligent networks than my ability to write a ten page paper.

Leddy is very concerned with the massive (not "massively" by the way) courses that use multiple choice tests and paints all MOOCs with the same brush. I have taken three MOOCs and in not one did I take a multiple choice test. The MOOCs were assessed with what I would consider portfolio assessment. I could not have finished any of the MOOCs without reading, thinking, and intelligently responding to my peers.

English: George Siemens at TEDxNYED.
George Siemens
MOOCs didn;t just come out of nowhere to just to knock traditional teachers out of their chairs; they came from very thoughtful teachers who said "what if we did for teaching what open education resources was doing for content?" There were problems that needed to be addressed in education that traditional educators have no interest or stake in solving. MOOCs (massive open online courses) are not the disruption. The disruption came when the traditional schools decided that money was more important than access. The disruption happened when educators decided that they were fine with keeping education as an exclusive privilege of the few. The real disruption was the fact that the cost of education rose faster than the cost of living and the cost of healthcare combined.

We need to keep making the distinction between cMOOCs and xMOOCs - cMOOCs "Connectivist MOOCs" are actually community-driven models where the students create knowledge and learning together. This knowledge creation can be facilitated but it is not dependent on a "teacher." The teacher becomes the facilitator and curator of the learning experience. In a cMOOC the connections students make with one another are just as important, if not more important, than any other kind of interaction in the course.

xMOOCs are getting all of the press because their model more closely fits, for good or ill, the model of education most familiar for traditional academics: sage on the stage, education as information transmission, knowledge as consumable, students as commodity, etc. xMOOCs are not true MOOCs: they often massive online but they are seldom "open" and depending on what you call a "course" they may not be that either. A true MOOC should be free. There is still a lot of hand wringing about money and tuition in some of these models that falls under the "sustainability" issue. I would even question if some of these are actually "courses" in the sense that we mean them in the world of online education. As a Director of Academic Technology, I would not sign off on a course that had no student-student or teacher-student engagement. I would call it a correspondence course, a learning experience, but not a true online learning experience. In contrast, cMOOCs depend on the interaction of the students for their success.

MOOCs are going through the difficult stages of innovation that open education resources and open textbooks have and are still going through. Free, openly licensed (non commercial) textbooks are a great idea - monetizing that is a horrible, counter-intuitive, counter-productive idea. "Lower cost" is not the same as free. Open for business is not what the "open" in OER, open textbooks, of MOOC is supposed to mean.

MOOCs can work. There are ways to design MOOCs to maximize student interactivity and engagement. In the related articles below, I have included some postings I wrote on MOOCs and instructional design and give some of my history with successful MOOCs.  MOOCs are not going away and just like any other learning platform (including face-to-face) there are good and bad ways to use it. We need to research MOOCs thoroughly with an open mind to discover why the successful ones are successful and address potential problems.

I would encourage Leddy and anyone else who is interested in MOOCs to explore the work of David Wiley, George Siemens, Stephen Downes, David Cormier, and Jim Groom before coming to any conclusions. You might just learn something. 
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Essential Skills for Online Students

E-learning short courses
(Photo credit: London College of Fashion short courses)
I am writing up a page for our students here at Humboldt State University on the study skills needed to be a successful online student. The same skills needed for success in face-to-face courses are needed in online courses, but my research shows that the following are particularly important for online learners:
  • Motivation and Self-Discipline - There is often no set schedule - you must make real commitment to your assignments and deadlines. Remind yourself often why you are in school and what you want to accomplish.
  • Time Management - Use the calendar in gmail or any task list that will notify you like "Remember the Milk." Print out the course schedule and enter the dates into an online calendar.
  • Effective and Appropriate Communication - Even though you are online, your classes are an academic environment; communicate accordingly.
  • Engagement - Be an active learner. You have to take responsibility for your education.  Ask questions. Ask questions in the forums where other students will benefit from the answers, and don't be afraid to answer questions either.
  • Collaboration - Forming online study groups and participating in discussions online can make all the difference in an online course. The connections you make are as important as what you learn. 
I am basing a lot of this on my previous research working in community colleges with our DE 101 class - an introduction to online learning. I am also very interested in the Connectivist perspective here: we need to include more in our student prep courses on networking which is important for students to connect to content, their peers and instructors. Being able to build smart networks is at least as important as the subject matter because the networks will allow students to continue their learning long after the class is over.

I am unsatisfied with our "tech skills" list too. Lots of emphasis on software and not enough on what you would use it for. We need to teach students how to be effective in MOOCs, mlearning and other platforms and educational environments - not just the online learning model of the 90s.

What would you add to this list? What habits make your students successful? Add them to the comments or email me and I will include them in the list. 

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Friday, May 31, 2013

Internet Archeology: Partying like its 1997

English: Cern office building 40, photographed...
CERN batiment 40 (Photo credit: Wikipedia)
I was interested in finding some of my old webpages after reading about CERN rebuilding the first webpage back in April. I remember first seeing that website and thinking "why would anyone want to do this when all you have to do is log on to a bulletin board and download a hypercard stack and get all the information you could ever want?" I also ridiculed my little brother when he burst into the room with news of the "floppy disk." I told him it was idiotic since someone could go into any Radio Shack and by a cassette tape and store all their programs on something that only costs a couple of bucks. Please do not look to me for investment advice!

Anyway, if you have an old URL and you want find the information that was there even if the site is now down, the best thing to do is to go to www.archive.org and search in their "Wayback Machine" - a search engine that searches their archive of the internet. You can go there to recover old data or you can use it to find out what webpages looked like in the Dork Ages: "Browse through over 240 billion web pages archived from 1996 to a few months ago. To start surfing the Wayback, type in the web address of a site or page where you would like to start, and press enter. Then select from the archived dates available. The resulting pages point to other archived pages at as close a date as possible. Keyword searching is not currently supported." Another important use for the Wayback Machine is that the URLs that you will find there won't change. This is particularly important for course materials in online classes that use links. If I find an article I like, I will look up the article in the Wayback Machine, take a URL from a year ago and post that. Then if the site goes away or the URL changes in the actual site, I will always have the resource.

I find this particularly interesting because by looking at old webpages, one can find all of the strange metaphors that people were using to build webpages which can give you clues to how we adapt (or not adapt) to new technologies. The early web was rife with book and magazine metaphors: there are websites out there built in the mid-90s that used a spiral bound notebook motif. 

Another strategy for finding old webpages is to search for terms like "Optimized for Netscape 2.0" - that was something that we actually bragged about. This search will help you uncover riches such as:
Yes! We are optimized!
If you really want to go old school you can still explore "Gopher Space." That was where really sophisticated cybernauts in the 90s searched for information.
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Friday, April 26, 2013

Open Textbooks and the Student Debt Crisis

Loans
Loans (Photo credit: zingbot)
Daniel De Vise at The Washington Post reported that student loan debt is now at "$870 billion nationally, surpassing the nation’s outstanding balance on auto loans ($730 billion) and credit cards ($693 billion)." This is according to the report "Grading Student Loans," a source  that De Vise refers to as "a scholarly blog post published by the economists at the New York Fed." The cost of education has far outstripped the rise in the cost of living and the rising cost of healthcare. And yet, despite the fact that there are free solutions to the textbook part of the equation, educators are slow to adopt them. Open textbooks are free, openly licensed textbooks that are electronically available to students at no cost, and available to students in hard-copy for the cost of printing. They are also editable by the instructors.

There are major implementations of open education resources and textbooks, organizations dedicated to their creation, grants and initiatives for hosting and support, but there are still many educators out there who do not know about open textbooks. Many of the common questions about open education resources and open textbooks have been answered, but apparently not widely publicized. Some of the perceptions of OERs - that they are hard to find, of low quality, not peer-reviewed, etc. are out-dated views. Lets take a quick look at some of these questions

Where do I find them?
There are many sources of open textbooks. I really like the high quality collection of open textbooks that are being hosted by the Saylor Foundation.  One can also go to College Open Textbooks which is a good portal to other sites. There are many other sites that are hubs to open textbook sites.

What kind of quality?
Before we discuss quality, I would urge you to read my posting on "The Myth of Commercial Textbook Reliability." I don't think that open textbooks should be held the same scrutiny as commercial textbooks - it needs to be more. We can do better as an academic community than the commercial businesses are doing now. We do not have to wait through a two year publication cycle to make corrections or amendments to open textbooks. We don't have to produce or have the students buy "supplemental materials" because we can customize open textbooks for the needs of our particular students in our community.There are some very high quality open textbooks out there including the ones mentioned above from the Saylor Foundation.

But are they peer-reviewed?
There is a peer review process for open textbooks and it is evolving all the time. OpenStax is one provider of free, open source, peer reviewed text books, and there are organizations like College Open Textbooks are sponsoring peer review processes as well. And why can't we develop a process for this on our campuses?

The rising cost of education is fueling innovation in education such as open eduction resources, open textbooks, and to some extent, MOOCs (massive online open courses). As educators, we have a moral obligation to remove barriers to education and to open up the opportunities that education can provide to everyone. Now is not the time to balk at change; change is coming whether we want it to or not. Innovation does not have to be in the hands of the corporations. MOOCs were not invented by corporations but by innovative educators. We can decide if we want that change to come from forward thinking educators who can shape innovation, or we can wait for crushing debts to make the changes for us.

Note: I have more links to OER and open textbook resources on my OER page. 
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Monday, April 22, 2013

Girl Scouts Offer New Coding Badge

Starfleet Engineering Insignia
I hope this is the new badge!
The Girl Scouts have a gaming and coding badge! I am thrilled with the Girl Scouts lately - their leadership is forward-thinking and politically and socially inclusive. As our society becomes more diverse, we need our organizations for youth to embrace that inclusiveness as well. That extends to affording young people the same opportunities regardless of gender. What I am excited about today is the story in Salon by Katie McDonough: "Girl Scouts Introduce Game Design and Coding Curriculum." The Girl Scouts have partnered with Gamestar Mechanic. If you are not familiar with them they are "a game and community designed to teach kids the principles of game design and systems thinking in a highly engaging environment. It is designed for 7- to 14-year-olds but is open to everyone." They teach kids how to design and create games, and code. And just as importantly, they are teaching the students in a collaborative community which is the workplace of the future (and today for the most part). Teaching students how to learn in networks is just as important as what they are learning (see Connectivism). There are a lot of good reasons to learn programming. Programming is the language of the network - understanding how webpages and databases talk to one another, how all of the technology interacts with one another and us (your phone, TV, internet, computers, etc.) is important in understanding what those systems are doing with our information and identities. Being comfortable and knowledgeable about technology shouldn't be left to men or "techies" - we all have a stake in this. I think tech literacy is as important as financial literacy or know how your government is supposed to work. There are opportunities in science, technology, engineering and math that are missed because things like programming are not promoted to women. Programming is a literacy - I once took a logic class at Sonoma State that was taught using programming. This class argued for a connection between programming, language, and symbolic logic. I had fooled around with programming before but never in a really serious way: all of my programming had to do with making and altering games (usually in BASIC). Programming has helped me work on creative projects and work. I can fix problems in webpages and minor scripting. I also know, for the most part, when a vendor is gas-lighting me on a project or a problem. The long and the short of it is that I am not afraid to look under the hood and get my hands dirty. Even the mayor of New York has gone to Code Academy!


I wonder if this means that the Girl Scouts will also be selling Redbull and Skittles?

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Wednesday, April 17, 2013

MOOCs, Group Work, and Instructional Design

English: Debate Chamber of the Oxford Union So...
Debate Chamber of the Oxford Union Society (Wikipedia)
Everything Old is New Again
In my last post I pointed out that all the arguments about MOOCs sound so much like the old arguments against online education in the 90s. One of the main arguments for authentic online learning in the 90s was the possibility of making online classes social environments. This fit well with the pedagogy of Constructivism. Constructivism says that knowledge is constructed when new information comes into contact with previous knowledge and evaluated against experience. Social Constructivism is an outgrowth of Constructivism that "extends constructivism into social settings, wherein groups construct knowledge for one another, collaboratively creating a small culture of shared artifacts with shared meanings" (Moodle). The instructors goal then was to facilitate these connections. In the 90s, this learning theory seemed to fit what was happening with effective teaching online. The goal of online assignments was to give students the opportunity to receive new information, hold it up to previous knowledge and experience, share that with a group, and then together, coming to new conclusions or new knowledge. Educators and researchers like Palloff and Pratt with their emphasis on learning communities, promoted group work and discussion forums as the solution to the badly performing classes that were basically online repositories of documents and maybe multimedia files. Over and over again, from the early days of online learning, the research shows that the greater the engagement in an online class, the higher the success and retention rates. Engagement does not mean clicking a link, widget or consuming media - it means actual interaction with students and instructors as well as content.

English: George Siemens at TEDxNYED.
George Siemens
Everything New is Old Again
Today, we have learning theories that are evolving towards a more complete accounting of how we learn online. I am thinking here of George Siemens and Stephen Downes' theory of Connectivism. I am not ready to throw out the Constructivist baby with the pedagogical bath because Connectivism is still in the Copernicus vs. Relativity explanation for gravity stage - I believe logically and experientially that the theory is right, but I am not ready to use it to put a satellite in orbit. This doesn't make the theory wrong. We need to be doing more research; it is just a matter of time. For myself, I am satisfied that this new theory accounts for much of what is going on with Constructivism. I am going to let the Phd's battle out the details: instructional designers have courses to create, assignments to design, and faculty to work with. A good working theory is a good working theory. A lot of what we are doing with online classes and MOOCs is testing the viability of Connectivism.

What Then Should We Do?
So this preamble is really a way to point out that everything that makes authentic learning work in a brick-and-mortar classroom are the same things that make online learning work. And as a teacher and instructional designer, I have a really practical end in mind. To my way of thinking, there is no difference between an online discussion forum and the Debate Chamber of the Oxford Union Society except one is more expensive and acoustically louder than the other. They are just different platforms. A MOOC is just another platform. George Siemens wrote back in March that MOOC providers were going to have to rely more on group work to be successful. I find this sentence especially funny and pertinent here: "The 'new pedagogical models' (A Silicon Valley term meaning: we didn’t read the literature and still don’t realize that these findings are two, three, or more decades old)...." But what kind of group work should we use and how can we ensure that it is successful? Siemens points out that there is a high dropout rate in MOOCs that could make group work a problem, but I believe that group work is one of the engagement pieces that is missing from many of these MOOCs (especially those using content delivery model rather than the content creation model).

Ensuring the Success of Group Work
Faculty and students have often told me about problems with group work. What do you do about the alpha student who needs to be the leader and do all the work? How should instructors handle the student who has little motivation? I have a blog post coming about this but essentially there are eight things needed for a successful group work project:
  1. Clear objectives
    Students need to know the exact purpose of the assignment. Let the students know where they are going.
  2. Detailed instructions
    This is particularly important in a MOOC because students tend to have less contact with the instructor. A detailed instruction document accompanied with a video and some examples are very useful here.
  3. Give each student a specific role
    This prevents one person from taking over the process and helps with assessment too.
  4. Communicate expectations in advance
  5. Use collaborative tools
    Model the means for useful collaboration. Give students instructions for setting up a wiki or a Google site for collaborating
  6. Facilitate and model leadershipSometimes good leadership is not getting in the way of good work. Leadership in MOOCs means that you live the model: you are connected and engaged in your course. You cannot disappear for two weeks and expect this to work. 
  7. Encourage networks
    Having the students using social media tools allows them to bring other subject matter experts into the project.
  8. Provide assessment and closure
    You would not want to participate in a MOOC with an endless series of unconnected assignments with no sense of closure. Assessment in group work gets interesting. I liked to use a blank form for the students to divide up participation points.
I will be posting a short article on how these components work here on this blog.

Kinds of Assignments:
The ubiquity of internet access and the proliferation of collaborative tools and platforms makes collaborative learning more available than it has ever been. This allows us to design a wide variety of assignments that are ideal for MOOCs or standard online classes. These are just a few ideas here:
  1. Group Research Project
    Group research projects are opportunities for students to get together and literally construct knowledge. Having students work on a research project and publish their results together on a wiki or a group blog benefits the students and the class. 
  2. Group PresentationsStudents can work on presentations with one another remotely and create slide presentations with audio or even a film and work on the 
  3. Media Projects
    Students learn a lot from content creation. Jim Groom's DS 106, a class that some would call a "task based MOOC" is an excellent example of students working together to create media. Students can create videos or podcasts. When they graduate from college, no one is going to ask them to write a 20 page paper; they will be asked to work in groups, use technology, and create media.
  4. Debates
    One of our instructional designers here at Humboldt State University is using online debates in discussion forums.The debates are carefully structured and each participant has a role. This kind of prior attention to details is essential to online group work.
  5. Role Playing and Simulations Role playing and simulations have never been easier because there is so much data online now that can be used to build simulations (I am thinking here of epidemiological data, for instance). 
  6. Concept MapsTypically these are solitary projects but having a group negotiate what should be in a concept map and how concepts relate to one another are a good way to allow the students to clarify those concepts with and for one another rather than having the instructor spoon-feed "meaning" to them.
  7. Infographics This is a good project for groups because the roles can cover a wide-variety of learning modalities and abilities: some students can gather data, others develop art work, and others can write interpretive materials.
Any of these assignments can be created in advance and given to small groups. The students benefit not just from following the steps of the projects, but through sharing the end results with other groups. 

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